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I just tested this, and trying to overwrite a property from a parent object in GMEedit (by assigning it the same name), will simply created a new property with the exact same name. I'm not sure how that behaves  code wise then in Game Maker, but we can see Game Maker considers it a new property with the same name.



The code in GMEdit : 

(parent)


(child)



Would it be possible to add a way to specify that the property is overwritten? Something like : 

interacted:expr<override> = #"scr_interactable_player_dialogue_create(self);";