Bump! Still available for work!
Bamboy
Creator of
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Hey there, developer reading this! I'm Stephan and I want to give you the tools to help make your game a success!
I have 10+ years of self-taught C# experience. I take great pride in developing dynamic and versatile backend systems, though I will also work on front-end features! I'll work on any kind of game (even NSFW) and I love working on new and unique ideas.
- Tools & Backend Systems - Need an inventory system? Easy to use weapon system? Something else? I got you! Let me know what you need (or might someday need) and I will do my best to create a structure that is capable, future-proofed, and easy for you to use. The more details you can provide, the better. Code will be properly commented, and I'll answer future questions about the work I did for you at no additional charge.
- UI & UX Design - While I am no artist, I can make a basic functioning user interface that is intuitive to your players.
- Git Source Control - It's the best!
- Consulting - Learning to program and want help? Want an explanation of how some piece of code works, by a human? I can help, and I enjoy teaching those who are willing to put in the effort to learn.
I'm available part time (~20h/week). My time zone is PST, though I can adapt to be available when needed. I cannot accept revenue sharing because I gotta eat, yaknow? I hate charging for what isn't fair, and prices are negotiable.
My portfolio: https://bamboy360.com/portfolio/
Various forms of contacting me: https://bamboy360.com/contact/
I do NOT work on projects implementing Crypto, NFT, or Generative AI due to ethical reasons!
Thanks for reading, and best of luck with your projects!
Upon further investigation, I have concluded that this error is caused when the prefab name contains spaces.
Problematic code resides at line 152 and 153 of SimpleTiledModel.cs. Not sure I can offer a fix, the code is pretty compact.
At the very least updating the readme.md file would be advisable for future users.
Whenever I try to use a prefab with T, I get an error about a key not found in the dictionary:
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.Int32].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
SimpleTiledModel..ctor (System.String name, System.String subsetName, Int32 width, Int32 height, Boolean periodic) (at Assets/unity-wave-function-collapse/impl/SimpleTiledModel.cs:157)
SimpleTiledWFC.Generate () (at Assets/unity-wave-function-collapse/SimpleTiledWFC.cs:89)
From what I can tell, every other tile setting works. (But it has taken a lot of trial and error so far)
Also am I correct in understanding that it should be including "empty" spaces as its own tile? It has not been doing this for me.
One Small Favor is a RPGMaker like game where you make breakfast. It had a good soundtrack and quite a bit of charm. https://itch.io/jam/gbjam-5/rate/90476












