Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Bamboy

19
Posts
4
Topics
42
Followers
6
Following
A member registered Sep 30, 2016 · View creator page →

Creator of

Recent community posts

Hi I was thinking of joining late. Sent you a friend request. My experience is with Unity/C#, but I am not much of an ideas guy.

I can't read the text on this page because of the colors

(1 edit)

Heard about this from Vinesauce. Super cool and gonna use some of the songs as placeholder music for my game.


I really wish there was some way to export the songs though. I had to jump through all kinds of hoops to get a song saved.

Second to that, a play/pause feature.

Wish I could control screen upscaling. None the less its a solid jam game!

Thought provoking!

Palette is nice and the music is awesome. Gameplay I feel is a bit lacking and its hard to tell what will hurt you or not. The jellyfish are op.

Updated to v1.1! List of changes on the game webpage. ^_^

@Happy Honu Games, You can scroll the camera left and right by pressing A and D. Enemies don't spawn until the previous wave dies or gets through. You sure that isn't what happened?

Amazing music

Your build does not work.

I'll have to tinker with it when I get free time again. Thank you for your time. ^_^

Is doing this sort of thing currently supported in any way for simple WFC?

Upon further investigation, I have concluded that this error is caused when the prefab name contains spaces.

Problematic code resides at line 152 and 153 of SimpleTiledModel.cs. Not sure I can offer a fix, the code is pretty compact. 

At the very least updating the readme.md file would be advisable for future users.

Whenever I try to use a prefab with T, I get an error about a key not found in the dictionary:

KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.Int32].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
SimpleTiledModel..ctor (System.String name, System.String subsetName, Int32 width, Int32 height, Boolean periodic) (at Assets/unity-wave-function-collapse/impl/SimpleTiledModel.cs:157)
SimpleTiledWFC.Generate () (at Assets/unity-wave-function-collapse/SimpleTiledWFC.cs:89)

From what I can tell, every other tile setting works. (But it has taken a lot of trial and error so far)

Also am I correct in understanding that it should be including "empty" spaces as its own tile? It has not been doing this for me.

45 mins left until voting closes... You gonna play all the games even after voting is over? I'd like you to check out my game. :)

Heyoo. Spent a few hours today balancing and bug fixing. Give it a go! Should be more engaging than before!

https://bamboy.itch.io/card-defense

(2 edits)

One Small Favor is a RPGMaker like game where you make breakfast. It had a good soundtrack and quite a bit of charm. https://itch.io/jam/gbjam-5/rate/90476

Hey! Hit me up on discord. Bamboy#5066

I have several years of Unity C# experience. I feel comfortable enough with my skills to be able to do anything in a decent amount of time. Looking for someone to team with to make something awesome!