Wish I could control screen upscaling. None the less its a solid jam game!
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Upon further investigation, I have concluded that this error is caused when the prefab name contains spaces.
Problematic code resides at line 152 and 153 of SimpleTiledModel.cs. Not sure I can offer a fix, the code is pretty compact.
At the very least updating the readme.md file would be advisable for future users.
Whenever I try to use a prefab with T, I get an error about a key not found in the dictionary:
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.Int32].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
SimpleTiledModel..ctor (System.String name, System.String subsetName, Int32 width, Int32 height, Boolean periodic) (at Assets/unity-wave-function-collapse/impl/SimpleTiledModel.cs:157)
SimpleTiledWFC.Generate () (at Assets/unity-wave-function-collapse/SimpleTiledWFC.cs:89)
From what I can tell, every other tile setting works. (But it has taken a lot of trial and error so far)
Also am I correct in understanding that it should be including "empty" spaces as its own tile? It has not been doing this for me.