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bairdiplix

6
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A member registered 53 days ago

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The voice-over is quite quiet, but the subtitles help a lot. The line delivery when you hit the target with the ball came across as anticlimactic. Might benefit from a bit more energy. I enjoyed the core puzzle, but I wish a few elements were more fleshed out—particularly the overall visual presentation. The lack of textures in the scene was the most noticeable issue.

Adding more assets to the environment and composing them in creative ways could make the room feel more dynamic and introduce greater challenge for the player. Well done Tem and company. 

This is a truly unique puzzle game with a strong sense of style. The music and audio design are highly addictive, giving me Child of Eden vibes in the best way. The gameplay is clean and intuitive, and I can easily see this working brilliantly as a mobile title. The music and SFX choices really elevate the experience, and the vibrant visuals add to its addictive appeal, creating a sense of endless playability.

My main issue is the lack of a clear end state. Without a defined conclusion or transition, the experience feels slightly unfinished and left me eager to jump straight into the next puzzle. Adding a proper completion state, progression flow, or even a simple level sequence would strengthen the game’s structure and overall engagement.

This was a very cool project overall. The background music is great, and the fire effects/kill animation are well executed. The lighting and colour palette are excellent, giving the game a nostalgic PS2-platformer feel. The animations are strong, though they occasionally freeze, and there seems to be a minor physics issue.

I wound a glitch that required me to restart the game. Jumping past the flying bat near the waterfall lets you leave the map and prevents you from reaching the dying state — even with an empty sleep/health bar. These map boundaries definitely need tightening. I walked off the map.

I wasn’t personally a fan of the player beating lined-up livestock. Adding more story context could help frame the concept more clearly.

Overall, it’s a fun project with great style and atmosphere, but it would benefit from additional polish and clearer thematic alignment.

This project features some genuinely charming sprite animations and strong visual design choices. The colour palette is cohesive and appealing, giving the whole game a distinct and memorable style. I especially loved the animated fish sprite at the top of the level — it’s a fun detail that adds personality to the project.

However, there are noticeable issues with how the player interacts with in-game assets. These interaction limitations make the experience feel a bit sparse, left me confused as to what the player need to do to advance through the game. The foundation is solid, but the project would really benefit from expanding the range of interactions, objectives, or challenges available.

Overall, the art direction is a standout strength, and with more fleshed-out gameplay systems, this could evolve into a much richer and more engaging experience.

This submission felt like one of the most ambitious in the Game Jam. The survival-management setup effectively captures the feeling of being an underpowered worker facing an overwhelming, giant threat — very The Day the Earth Stood Still. The industrial textures are clean and help sell the environment.

However, the satanic character didn’t leave much of an impact; a stronger, more distinctive design with scary SFX would elevate the experience. The giant monitor interface also felt plain, especially with no HUD to support the management aspect. When the score hit zero, the resulting death felt unearned and frustrating, particularly for a management-focused game where clear feedback is crucial.

I did enjoy the frantic loop of racing to feed the entity — it was oddly charming — but the fail states trigger too quickly, making it difficult to keep up with the objectives. Overall, it’s a strong concept with clear potential, but it would benefit from additional polish.

This was an entertaining entry in this Game Jam. The randomly generated names add a lot of charm to the experience. This feels like a great party game—honestly, perfect for fun gambling-style challenges within a group environment. The map’s visuals and overall art direction are excellent, and skating through a construction site is genuinely enjoyable. The HUD is clean, readable, and well-presented.

My experience would have been even better if the map's terrain changed slightly between rounds to add more variety (i.e., obstacles). 

There are some issues with some skaters being able to ride horizontally off the map, but it actually added some unexpected comedy to my experience (so please don’t take that as harsh criticism). I could absolutely see this becoming a Stick Fight: the Game/Gang Beasts–style hit, especially if multiplayer features are added in the future. Also, love the logo treatment but wish it was coloured similarly to the game's colour palette.