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This submission felt like one of the most ambitious in the Game Jam. The survival-management setup effectively captures the feeling of being an underpowered worker facing an overwhelming, giant threat — very The Day the Earth Stood Still. The industrial textures are clean and help sell the environment.

However, the satanic character didn’t leave much of an impact; a stronger, more distinctive design with scary SFX would elevate the experience. The giant monitor interface also felt plain, especially with no HUD to support the management aspect. When the score hit zero, the resulting death felt unearned and frustrating, particularly for a management-focused game where clear feedback is crucial.

I did enjoy the frantic loop of racing to feed the entity — it was oddly charming — but the fail states trigger too quickly, making it difficult to keep up with the objectives. Overall, it’s a strong concept with clear potential, but it would benefit from additional polish.