This was a very cool project overall. The background music is great, and the fire effects/kill animation are well executed. The lighting and colour palette are excellent, giving the game a nostalgic PS2-platformer feel. The animations are strong, though they occasionally freeze, and there seems to be a minor physics issue.
I wound a glitch that required me to restart the game. Jumping past the flying bat near the waterfall lets you leave the map and prevents you from reaching the dying state — even with an empty sleep/health bar. These map boundaries definitely need tightening. I walked off the map.
I wasn’t personally a fan of the player beating lined-up livestock. Adding more story context could help frame the concept more clearly.
Overall, it’s a fun project with great style and atmosphere, but it would benefit from additional polish and clearer thematic alignment.