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Bad Game Design

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A member registered Oct 08, 2020 · View creator page →

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Thats definitely a fair point. I had more plans to push the Master Commander idea, not being able to save the civilians till you can terminate it. All the androids breaking down the safe zones and more coming in. But, unfortunately, time limits and all that.

I planned a more in depth game than I should have this time unfortunately, thats for sure, and unfortunately had to cut some corners.


Thanks for the input!!

I use a few, though this jam I specifically used these:

Background music: WolframTones

Sound FX: SFXR

Also, you can try this one, its more complicated but its got some cool results: Abundant Music

I'm definitely considering it, trying to decide what my main game project is going to be, and developing this and polishing it further may be it. We will see! Thanks for playing!

I definitely agree. I'm considering developing it more here soon (trying to think of what my main project should be, a way better if this could be it). Had various other ideas i wanted to try out as well, but time was not on my side. Lol.


Thanks for the input, and for playing my game!

The sea monster looked fantastic, and despite the rather simple gameplay it definitely kept me playing. Some sort of timed upgrades (auto fire, big bullets, etc) would have added a lot, but with time constraints I get not having something like that. I quite enjoyed this, and look forward to seeing more from you!

Very cool and unique idea, enjoyed this a good deal. Would very much like to see what this could be with more dev time.

Great idea, and with a bit more time for polish I would love to see what comes of it. The angler fish looked great as well. Enjoyed this a good deal. My only real complaint is the audio, the bubbles kind of got a bit repetitive, I think some intermittent bubbles with a more atmospheric aquatic sound may give it a better atmosphere. But, I quite liked this, and would love to see more.

For 1 hour, this is great. I quite enjoyed sending the ball ricocheting all over the place. I do however agree with Sumdeos, where it is easy to cheese this game. I feel random block placement is a good idea, another one would be some sort of timed area damage effect the ball has, this would make it so it forces you to stay away from its proximity not just the ball. But all in all, good job!

Very surprised this doesn't have more votes and comments yet, this was a very well polished little game for a 3 hour jam. I really enjoyed this, though I kind of felt the controls for punching were a bit of an odd choice, but aside from that I really liked this. Great visuals, and a well made beat'em up. Great job!

This was great! A simple idea, but executed very well. My one real complaint would be, that it is very easy to spam your attack and eliminate the enemy rather quickly (though, the scaling difficulty does help with this a bit). I feel some sort of Mana resource would help a lot, throw in a shield spell that eats up Mana as well, and youve got a nice bit of strategy.

But, I loved this entry, great execution! 

I quite liked this! The dash attack was oddly fun and different than I expected. I do feel like its a bit tough, but that's not necessarily a bad thing. A little more polish and this could be pretty neat idea to explore.

I love the art style quite a bit, and the gameplay was solid, though I feel some sort of Block or Parry type feature would add a little more strategy to it. All around, great entry! Good job!

Super different take, and I enjoyed it quite a bit. I like the use of different items to be able to clear what's needed, a bit more in the way of obstacles and you could have a solid premise for a neat little mobile game. Great job!

Nice little mini 2 player game.  You could potentially make a single player version by just randomly choosing a direction to move every .5 seconds or so. Either way, I liked it,  good job!

(Side note, I had the same WebGL issue, I found a "fix" by building a Developer Version. That has worked for me, incase you want to try that, may draw some more eyes to it.)

I am getting the same issue as Soja unfortunately, play will not work. If you upload a new version I will play and rank it!

Thanks much! And definitely agreed. The plan was to have them do damage to the safe zone and be able to break in and undo your progress, unless the master robot was killed. But, unfortunately ran out of time. Maybe I will come back to it and update it sometime.

Personally, I used/use:

Engine: Unity

Art: Aseprite

Music/Sound: random generators for now

They all have worked great together so far. I saved a lot of time by reusing the same sprites and editing them superficially when possible. The Civilians in my game are the same base sprite, but I hurriedly painted over the clothes and hair to make new ones. Saved loads of time. 

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Good luck everyone! Plan on playing through everyone else's games tomorrow after work. Excited to see what everyone came up with!

I like this idea quite a bit. I had one about you being the bad guy, burning the books and managing the process like an incremental game. But, yours is better and fits the theme better.

Good luck to you as well!

Thanks for the input, looks like I am having issues with a web build for this unfortunately, so I have loaded the downloadable compressed file to launch. Hopefully that doesn't prevent too many people from trying it out!

Again, thankyou! My first game jam, so new to web builds.