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Sea Monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #20 | 3.787 | 4.273 |
Visuals | #23 | 2.982 | 3.364 |
How much do you enjoy the game overall? | #26 | 2.498 | 2.818 |
Did you make it in 3 hours (put 5 by default) | #26 | 3.304 | 3.727 |
Overall | #27 | 2.847 | 3.212 |
Audio | #27 | 2.015 | 2.273 |
Gameplay | #29 | 2.498 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3,5h
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Comments
The graphics look great, nice job on that! I think the core concept here was cool and I think with some more polish this would be a great boss for some sort of scuba diving game. I do think the bosses second state of just swimming around randomly was a little boring. I think having the ability to shoot a harpoon or somehow move the bombs towards him during this state would have really added to the game play rather than just waiting for him to start chasing again.
Great idea, and with a bit more time for polish I would love to see what comes of it. The angler fish looked great as well. Enjoyed this a good deal. My only real complaint is the audio, the bubbles kind of got a bit repetitive, I think some intermittent bubbles with a more atmospheric aquatic sound may give it a better atmosphere. But, I quite liked this, and would love to see more.
I really like the visuals and the overall idea! My high score was about 200 :)
The game is fun! It does have quite some bugs (the sea monster getting stuck in/glitching through walls and the sound stopping after ~30 seconds among others ), but the idea, visuals and pathfinding are cool, the little lighting of the bulb of the angler fish really adds a touch for example. Neat entry!