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babahoye

98
Posts
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A member registered Nov 27, 2020

Recent community posts

I must say this is quite a lot of game crashing bugs for a release. Was this expected?

1.1.0.5 whenever a security guard shoots game crashes with this message 

___________________________________________

############################################################################################

ERROR in action number 1

of Draw Event for object o_main:

Variable o_bullet_enemy.pathfinding_token(100199, -2147483648) not set before reading it.

at gml_Object_o_main_Draw_0

############################################################################################

gml_Object_o_main_Draw_0 (line -1)

crashed when loading level of endless, successfully cleared 2 before

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event1 for object o_level_generator:

Unable to find instance for object index -4

at gml_Object_o_level_generator_Step_1

############################################################################################

gml_Object_o_level_generator_Step_1 (line -1)

pressing continue in the shop for endless causes a "no_day" which is the first area of the game. Completing it opens the first instance of mari, feeding mari starts monday.

after completing first level of new game, feeding mari one donut causes a crash 

___________________________________________

############################################################################################

ERROR in action number 1

of Draw Event for object o_eff_mari_chomp:

Unable to find any instance for object index '0' name 'o_ac_unit_audio_player'

at gml_Object_o_eff_mari_chomp_Draw_0

############################################################################################

gml_Object_o_eff_mari_chomp_Draw_0 (line -1)

oh and are save files still stored in gain_jam_2022_2? or is it just because i downloaded the demo at that time the game still puts save files into that folder?

1.1.0.4: new game, continue works. Mari in endless still goes into loading limbo after choosing, then after the second try at choosing - crashes with this message.

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object o_character_picker:

Variable Index [1] out of range [1]

at gml_Script_func_select_first_level@gml_Object_o_character_picker_Step_0

############################################################################################

gml_Script_func_select_first_level@gml_Object_o_character_picker_Step_0 (line -1)

gml_Object_o_character_picker_Step_

Same thing now also happens when choosing hoodie and clicking continue, choosing hoodie and pressing continue again causes the game to crash with the same crash dump.

hoodie's full body picture goes down too much, part of the picture not visible, obscured out of bounds.

pressing quit on endless turns up the demo(?) version game menu, pressing new game there crashes

no spread when shooting crossbow, whether aimed to a point or left as a cone - it always fires at the crosshair

yep, random invisible walls, couldn't interact with a keycard door, but after closing/opening menu/ alt-tabing it opened, but left an invisible wall.

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object o_enemy_endl_chaser:

Unable to find any instance for object index '0' name 'o_ac_unit_audio_player'

at gml_Object_o_enemy_endl_chaser_Step_0

############################################################################################

gml_Object_o_enemy_endl_chaser_Step_0 (line -1)

crashed while playing endless

i managed to play through the first area of endless.

Path to the door that uses red keycard is blocked by an invisible wall, path to a room with spinning skulls is also blocked, music layers on top of itself. Also note, when the endless screen just opens - the mouse moves in a grid pattern, locking onto specific points.

(2 edits)

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object o_auto_door:

Variable o_auto_door.pass(100848, -2147483648) not set before reading it.

at gml_Object_o_auto_door_Step_0

############################################################################################

gml_Object_o_auto_door_Step_0 (line -1)

this is the crash message when pressing continue on the main menu. Same when picking an item from mari after fade in.

nope, portable version has the same problems

note: i've been launching the game from the itch.io desktop app, will try launching from unpacked zip right now.

i believe there is no way to play the new content right now because the game just crashes in both modes😟

clicking "contiune" in endless mode crashes the game.

in endless mode: choosing hoodie and clickin shop crashes the game. Choosing mari puts on an infinite loading screen.

(1 edit)

in new game after feeding mari and taking an item, as soon as the screen fades to full black - the game crashes.

didn't you say that you made characters 3d models that look 2d? i heard shapekeys are easier for this type of stuff than spriting.

sick, roguelike has lots of replayability. i do wonder though, will you be adding wg from vore?

👍

half-life 3 confirmed!!1!1

i am pretty sure browser versions are more popular simply because mobile users then have easy access to the game. you could just make an android build and it'd do the trick without having to optimize the game to run in a browser.

the one downvote by the scammer🥀

game freezes when the cat gains weight

how to close the log window? it takes up space and just displays "some text here"

I see there is art for the player character, but have'nt found any instances of them gaining weight? Is it a patreon exclusive feature or am i missing something?

awesome!!1🔥👍👍

YO, after replaying i paid too much attention to the trees, combined with top down view and melee combat, i have found quite a few similarities to DarkWood. Will the game possibly be like darkwood at some point? With what's present a rougelite style fould fit nicely imho.

is there going to be player character wg? 
btw your art has improved A LOT since earlier projects

Honestly would like to see growth in more dimensions, more weapon variety and probably an explorable mini map toggle because it's quite hard navigating the maze-like levels

don't forget the big red circle and the big arrow pointing at him, we might miss him

what does milky traders mean

Let that rackcoon grow in more than one axis is all i need to be forced to buy the game. Maybe bigger too

Lana reversed is A**l😲

web version: fed the gobbo a garlic tit at 47 swimming power - it reset to 0

noticed that the downloadable version only allows strength training, other options don't show up at all