I must say this is quite a lot of game crashing bugs for a release. Was this expected?
babahoye
Recent community posts
1.1.0.5 whenever a security guard shoots game crashes with this message
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ERROR in action number 1
of Draw Event for object o_main:
Variable o_bullet_enemy.pathfinding_token(100199, -2147483648) not set before reading it.
at gml_Object_o_main_Draw_0
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gml_Object_o_main_Draw_0 (line -1)
crashed when loading level of endless, successfully cleared 2 before
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ERROR in action number 1
of Step Event1 for object o_level_generator:
Unable to find instance for object index -4
at gml_Object_o_level_generator_Step_1
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gml_Object_o_level_generator_Step_1 (line -1)
after completing first level of new game, feeding mari one donut causes a crash
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ERROR in action number 1
of Draw Event for object o_eff_mari_chomp:
Unable to find any instance for object index '0' name 'o_ac_unit_audio_player'
at gml_Object_o_eff_mari_chomp_Draw_0
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gml_Object_o_eff_mari_chomp_Draw_0 (line -1)
1.1.0.4: new game, continue works. Mari in endless still goes into loading limbo after choosing, then after the second try at choosing - crashes with this message.
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ERROR in action number 1
of Step Event0 for object o_character_picker:
Variable Index [1] out of range [1]
at gml_Script_func_select_first_level@gml_Object_o_character_picker_Step_0
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gml_Script_func_select_first_level@gml_Object_o_character_picker_Step_0 (line -1)
gml_Object_o_character_picker_Step_
Same thing now also happens when choosing hoodie and clicking continue, choosing hoodie and pressing continue again causes the game to crash with the same crash dump.
hoodie's full body picture goes down too much, part of the picture not visible, obscured out of bounds.
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ERROR in action number 1
of Step Event0 for object o_enemy_endl_chaser:
Unable to find any instance for object index '0' name 'o_ac_unit_audio_player'
at gml_Object_o_enemy_endl_chaser_Step_0
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gml_Object_o_enemy_endl_chaser_Step_0 (line -1)
crashed while playing endless
i managed to play through the first area of endless.
Path to the door that uses red keycard is blocked by an invisible wall, path to a room with spinning skulls is also blocked, music layers on top of itself. Also note, when the endless screen just opens - the mouse moves in a grid pattern, locking onto specific points.
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ERROR in action number 1
of Step Event0 for object o_auto_door:
Variable o_auto_door.pass(100848, -2147483648) not set before reading it.
at gml_Object_o_auto_door_Step_0
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gml_Object_o_auto_door_Step_0 (line -1)
this is the crash message when pressing continue on the main menu. Same when picking an item from mari after fade in.