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Aztec Game Studio

A member registered Dec 23, 2019 · View creator page →

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Wow, so hard but so entertaining!!! It would definitely have been better if the monsters were actually the color they represented, and not just showed it in text. Getting the count exactly right is enough challenge.

Lots of fun, I spent twice the time on this game that I expected to, just because it was so engaging and hard in a fun way.

The only improvement I would make is to clarify or illustrate better when the moment to shoot actually is. I did find it frustrating that I never clearly understood when shooting was actually possible/allowed. Maybe having the animationspeed up/slow down or blink or change color or something that would clarify and allow me to plan ahead clearly when my jumps and shots could be.

Wow, the dark souls of small game jam submissions! Or maybe I'm just crap at hand-eye coordination lol. Loved the character creation, and although too hard for me, it never felt like the controls were the problem. Good job!

Ok, I'll be honest, I gave up very quickly because I generally suck at Rubicks cubes, but what a cool idea! Its one type of simulator I wouldn't have predicted.

Have you thought of making an Enriched version, that does things that a physical one could not do? I don't know, maybe introduce color swapping in a given square, or have hidden colors (like a fog of war concept) or special "powers" that allow you to make extra swaps, or "wildcard" colors, that can be changed to whatever you need, or more dimensions, timers, etc.

I dunno, jjust to take advantage that it's digital. congrats!

Feel free to make any observations and suggestions. Did you find it too easy or too hard? Did you like the art style? Do you like where the story is going? Would love to hear from you guys and gals?

Good day everyone, this is just to announce that the first chapter of our first major game, Final Memories, is ready for download! Please consider suporting the development of the complete game!

We are working on the last details for Final Memories, and espect to finish sometime in February. We should have the first chapter finished by the first days of March 2020. 

Cross your fingers!

Thank you so much! I'm glad, usually I think I have an original concept, and then find out it's got a whole genre lol

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Thank you so much for your review, it was great! I am pleasantly surprised that you think there is more potential to this idea. I might dedicate some time to it!

Yes, the fact that it was game jam game (and I have a normal job, so very limited time) did cause many of the problems, particularly the lack of variety: I had planned also Jumping over gaps (like roof tops) and jumping forward off of  hedges and walls, as well as more possible outcomes from Obstacle-Speed combinations. But I made a horrible Software Architecture decision in the beggining (I tried using the physics2d engine, which is pointless if the player does NOT control the run) and that wasted at least 50%  of my time.

I loved the trampoline idea! That would be great! or maybe including things to soften a fall, like matresses, etc. 

Your idea of speeding up the game I did not try because it would mean less decision time for the player... but now that I think of it, maybe making the player faster but then, as he approaches each obstacle or waits on a wall, making time slower, reflecting that in the music/ sound effects, or some animations in the background, would be a great touch! 

And yes, you are right, I am obviously not good at art, and the sky decision was simply because I was already very late for submission and didn't want to try to draw clouds. Thinking about it, yes, a pure blue background would have been much more consistent with the minimalism of the stick man.

 Anyway, thanks again and good luck and congrats on your game!

What a cool game! I had a lot of fun playing this. It was almost immediately obvious what I had to do, and once that was done, I was having a blast doing all the intricate jumps from side to side.  Also the ambience, sound design was fun.

My only criticism, really, is that it was a bit too easy. I didn't die once. And a couple of times I feel the dangerous objects were a bit too close to me, and I should have suffered damage. 

Maybe if the ninja was a bit slower, and the colliders a bit wider (just a little in both cases), this would be more of a challenge. Congrats!

Ok, I couldn't finish the game, although it looked quite interesting. My main problem was a graphical glitch... in my screen, because of all the horizontal lines, I think, the entire floor kept blinking very brightly, which made me dizzy. maybe it's some form of problem with the game engine and the way it draws? I dunno. 
Anyway, pretty cool worldbuilding and immersive music. Congrats!

Ok, I got the idea, battle with cars, sounds great. But maybe if you had added some visual cues to what it meant to damage the different parts of the cars, and how that impacted the general status of your own car or the enemy's, that would have helped. 

Also, I didn't understand if there was some strategy to be followed, if starting with the front wheels, or the back wheels, was prefereable, or not.  Maybe you could add some consecuence to following the wrong order, or implementing some mechanic that would force the player to make a different decision in different circumstances, etc.  

love me some cool pixel music! pretty demanding, although it was hard to actually use the boxes in some levels, easier to just dash berserk style. Abit more forceful level design at the beggining. But I gave it quite a few minutes of my life, gladly. :)

pretty cool! I was actually hooked and invested in the world for a few minutes, but is there a victory state, or does it just keep track of how long you go? 
Oh, and I couldn't get the footprints mechanic to be significant in my playthroughs. But goodjob!

Thsnk you for the comment! Glad you liked the concept. Hope it wasn't too hard near the end. Also, never noticed the getting stuck problem. I'll try your idea, always good to keep learning. :)