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(1 edit) (+1)

Thank you so much for your review, it was great! I am pleasantly surprised that you think there is more potential to this idea. I might dedicate some time to it!

Yes, the fact that it was game jam game (and I have a normal job, so very limited time) did cause many of the problems, particularly the lack of variety: I had planned also Jumping over gaps (like roof tops) and jumping forward off of  hedges and walls, as well as more possible outcomes from Obstacle-Speed combinations. But I made a horrible Software Architecture decision in the beggining (I tried using the physics2d engine, which is pointless if the player does NOT control the run) and that wasted at least 50%  of my time.

I loved the trampoline idea! That would be great! or maybe including things to soften a fall, like matresses, etc. 

Your idea of speeding up the game I did not try because it would mean less decision time for the player... but now that I think of it, maybe making the player faster but then, as he approaches each obstacle or waits on a wall, making time slower, reflecting that in the music/ sound effects, or some animations in the background, would be a great touch! 

And yes, you are right, I am obviously not good at art, and the sky decision was simply because I was already very late for submission and didn't want to try to draw clouds. Thinking about it, yes, a pure blue background would have been much more consistent with the minimalism of the stick man.

 Anyway, thanks again and good luck and congrats on your game!

Thanks for the reply! Also sorry again for the long comment :D
Anyways since you have a job and wasted 50% of your time the game is great! My game is probably more polished but since I no-life game jams that makes a lot of sense.
I truly think you could work more on the game. If you're planning on making it into a "real" game I would like to say that if the  "horrible Software Architecture decision" is still in the game it might be better to just restart.
Anyways thanks and cya later!