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Azakaela

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A member registered May 13, 2021 · View creator page →

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VERY COOL!   HOLY CRAP! :eyes:

That'd be scary! Being on that ship sounds terrifying lol

But thank you so much! <3

Thank you very much <3

Thank you so much <3

Very beautiful!  sounds like a film score to me

I could zone out to this for a while haha nicely done.

This starts so melancholy, and I absolutely adore the sounds being used -- while subtle the low end is alive which gives me a sense of vastness.  I think the brighter electric piano could have benefited from some slight reverb.  I found myself desiring a more oomfy sort of underlying beat when the percussion finally kicks in but the build up to that point was great.  Compression can help your drums punch more through the mix, I'd also reccomend giving the percussion some reverb so it sits in the space rather than underneath it. The cymbals/ride of the drums are quite lovely.  I love the way the melody progresses and I can feel a lot of emotion in this track, maybe a sense of yearning?   I could also see this in a deep sea exploration game. It's quite pretty and reflective and having that it is way more important than having a perfect mix imo! Good job! I love it.

I enjoy the peacefulness of this track, even if it feels somewhat lonely..  I could definitely see this as background music to a submarine navigation game.   I very much enjoy the submarine ping foley that's added in and the reverse pad riser, stuff like that always sounds so pleasing to the ear for me. Well done.  I don't really have notes about the mix, compositionally it feels like it serves a purpose for a navigation style scene where there is no event, regardless permutations of the main motiff or evolution of the melody would've been great elements to add, but I think it stands well on it's own (more of, "would have been nice" than a "it needs it")!  Good job! 

I enjoyed the arrangement of the orchestral elements.  Mix wise, things kind of felt flat/static to me; more attention could have been given to harmonic movement, velocity and making use of space.  I'd recommend adding some reverb to make the orchestral sounds blend more and more believable, some compression/side chain compression to let the drums punch through;  using "ear candy" like risers and impacts could highlight particular moments and overall theme wise to me I felt more of a desert kind of vibe with percussion than a aquatic or "sea" vibe at parts.  Well done otherwise!

The use of sound to convey the story was exceptionally well-executed. Special attention seems to have been given to the foley, and it's very well done.  The quality of the audio is outstanding, I enjoyed the panning and distribution of frequencies — more of an experience than a musical piece; the music has a synthetic feel that I take as the breathing operations of a submarine and movement through a deep sea space; encountering a quiet scary anomaly in the depths, but barely escaping.  Exceptional work!  Keep it up! 

Thank you!! I really appreciate that 🙂

Totally fair point about the voice — I pushed the texture pretty far, and I can see how that’d be tougher for non-native English speakers. Super good feedback.

Really glad the 2D response idea landed though — that was the main experiment here.
Thanks again for the jam! I had a lot of fun making this.

Awww I'm so happy to hear that you enjoy it!!


I'd gladly make another sequel pack to either Froggi's Adventure or UWU-Wave as I've recently been getting back into making tunes for fun! :D


Once again, it really makes my day to get messages like these about my packs.  I give away a lot of my stuff for free, especialyl when I was first starting out; I haven't made a music pack in a while, but I'd love to get back into it.  I love helping aspiring devs  like yourself out by providing them with high quality assets that are fun and versatile! <3 Always a pleasure hearing from you Joshington! I'll make sure to check out your new game when I get back from holiday!


thanks,

-Aza

It's so uplifting to know that stuff that I forgot I made is still out there and being heard and used to make other art...

Thank you so much for taking the time to let me know you've used the music -- I will take a look.

Lately I've been very depressed and haven't made music for a long time... Sometimes I feel like giving up, honestly, but little gestures of kindness and thoughtfulness like this restore some of my hope and desire to create. Sincerely, thank you.

It's finally here! Yesss!  Fantastic work!  <3

Ooo! Thanks for informing me!  I'm happy the music suited your needs! <3

yep that's right

You can find the soundfont file from pretty much any oldschool video game online as a SF2 file, which can be loaded into a sampler -- For this project, I used Plogue Technologies Sforazondo (i think i spelt that right) -- I selected the Super Castlevania IV soundfont and composed the tracks in ableton

https://azakaela.bandcamp.com/album/casinowave-premiere

hey thank you! if you like that, be sure to check out the album on bandcamp too~

Screaming Brain Studios is the best -- I used one of your textures in a scene in this animation I made. Thank you!

You. Are. AWESOME.

Whaaaaaaat !  This awesome! I'll check it out! Also this made my day! Thank you! <3

Thank you so much!  <3

Thank you! :D

in the UI sounds folder there are two subfolders for ogg and wav UI sounds 

Strange is exactly what Casinowave is all about! Glad you like it—it’s meant to feel like a bonus round in a retro-futuristic casino. Thanks for listening!

That’s the vibe I was going for! Casinowave totally fits a neon Miami party—sleazy, fun, and full of energy. Let me know if you end up setting one up :D

Aw that looks awesome! exciting congrats! Thank you so much!

worth it! so fun!

thanks for devving keep up the good work

Hmm... I'm sure there's probably a way -- When I get back to this I'll look into more export options than just recording the track.  Thanks for your inquiry!

Thanks Alex! :D

Thanks for supporting Beat Magic! I am working on new DLC and more music kits, I will definitely take your ideas into consideration for more content!

B&E Digital are both so proud and happy to announce that BEAT MAGIC released yesterday!

Beat Magic is a sample based loop sequencer built using the Godot Engine by Musician and Developer Azakaela

Beat magic comes with "Kits" -- curated loops selected and created by artists like Azakaela to work specifically so that the User of the app has no need for any music theory knowledge. Each "Kit" it comes with features 6 different instrument tracks that can be customized as per the user's preferences..  Every Kit has it's own vibes and with Over 120 loops per kit across 15 kits of music, for a grand total of over 1,800 different loops the possibilities are INFINITE! And that's just in the base edition. The app is a one time purchase, and DLC that will continue to be released regularly is sold separately.


And why not just only have the power of infinite possibilities at your side, but the ability to create and generate a completely brand new song in a matter of two clicks using our innovative Magic mode!

All arrangements can be saved and loaded for later, and not only that -- but songs can be exported to a high quality .wav file, They can even be exported as perfect loops! Also! All the music it makes is royalty free ! For use in any project, commercial or personal, video games, content creation.


https://azakaela.itch.io/beat-magic

Very cool!

We're getting a couple more reports of this behavior and i'm looking into it just fyi -- think it might just be a simple optimization thing I can do -- if that's the case I'll have the fix ready soon.

And keep an eye for tutorials and videos that will be posted on this page in the near future.
There's lots of different ways you can manipulate the audio in the app to account for any limitations of using a loop based sequencer.  As Brooke said, one such way is to add reverb or delay using the effects -- This will add a tail to that can carry over to the next loop.

To provide an overview of how it works just to explain is that some "instrument layers" actually contain samples from many different instruments, this is by design to add vareity. You may notice that similar loops are grouped together by number, for instance 1-4 may be the same instrument playing a different melody, and 5-10 may be another instrument. Because of this, if for example a loop's instrument had a reverb effect on it when it was exported, there may be a percievable seam in loudness because there is no accompanying tail for that sample that bleeds into the next instrument.


Not every kit is designed with leads or keys with varying effects like these and moving forward as DLC is introduced, many of these initial problems will be far less noticeable as I continue to imrpove my system for creating beatmagic Kits. 


thanks again for your feedback!

this is absolutely gorgeous!! <3

it wasn't specifically stated cuz I thought you could only submit once :)