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AwfullyWaffley

8
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2
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A member registered Jun 11, 2020 · View creator page →

Creator of

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Loved this. I'm surprised you were able to make tell such a complete and decently intricate story in such a short game, and within the 3 day timeframe. Only thing that could use some work is the presentation, specifically the text is a bit small and appears so fast it's sometimes overwhelming to read. No complaints about the music and color palette though, in fact the overall vibes in general were top tier. Great work!

Sorry about the crashing... that should be fixed now. And yeah, I wasn't super confident in the controls, but I couldn't think of anything else. If you have any suggestions I'd love to hear them!

This was super cute and fun! The levels were well designed and had a nice little difficulty curve, and the spritework and effects create a great atmosphere. Overall, everything just felt really complete. If I had to give any criticism that I haven't seen anybody mention, some of the jumps feel kind of precise when they don't need to be. There were 2 or 3 spots in the earlier levels or at the way beginning of a later level where you had to use your max jump height to get up on one platform when most platformers usually save that for later in a game. That's really just a nitpick though, I still absolutely loved playing this from start to finish.

Aww yes!!! I was hoping people might send pictures of their creations, that makes me so happy to see. Regarding the carve button, it is fully functional (or at least it was when I playtested it) but I'm realizing it might not be super intuitive. It's supposed to carve all the templates you've placed into the pumpkin, essentially finalizing them to prevent you from accidentally moving anything and to keep them from being deleted when you save your design. I'll definitely update the page to make that a bit clearer though, since I realized it's one of the buttons I didn't explain. And thanks for pointing out the save button crash, that was totally just a coding mistake on my part. It should be fixed now, so hopefully nobody else runs into that.

Glad you had fun! Yeah I wanted to add some sfx and music but I ran out of time :\ I'll definitely prioritize that a bit more for any future jams I do cuz playing a lot of these other submissions is making me realize how much they add

I absolutely loved every second of this. The concept is really cute, the progression is simple but rewarding, and the visuals and overall atmosphere are amazing. It somehow made me feel nostalgic for something I've never even experienced before. I love the variety of spells and how they're used, and it was fun seeing all the icons in the top right slowly light up.

The only complaint I have, and it's a pretty small one too, is that the trees' shadows sometimes make it hard to tell where you're going, especially when you're in the water. There were a few times where I got my boat stuck up against a wall under a shadow and couldn't quite tell which way I needed to turn to get out.

Overall though, this was a really great time. I'd love to see a full length game in this same style.

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This is super impressive! I especially love the art style, but everything else is so well done too it's hard to believe it only took 3 days. I did notice one small bug though (at least I assume it's a bug?) where sometimes you can click and drag on the customers and they'll get stuck to the mouse lol. Seems to happen only when the camera or customer is moving.

(also sorry if you got 3 notifications for this, chrome's been actin up)

aww, this was so cute, I love it!