Thanks so much! We were trying to make it unique, so I'm glad we succeeded. It's a great way to learn new stuff :)
avenzi
Creator of
Recent community posts
Thanks so much! I definitely encourage still going for the idea yourself, there are quite a few hurdles we didn’t anticipate from the idea alone. Making each melody of an instrument different in isolation but not sound cacophonous all together took several iterations. And making the merge tiers rewarding also took a couple tries.
Good to know it was crackling for you. We had to try and balance the audio buffer size with the lag it produced - reducing the chance of crackling on some browsers (larger buffer) meant a higher chance of the audio being out of sync. Was definitely hard to get right in all circumstance :/
Seriously great resource management game! I was immediately hooked and spent awhile figuring out the optimal strategy, something that very few games here have required. My only note would be to make the eclipse last a fixed duration, either having all the clouds fly over at once or faster when there are more - it gets a bit tedious to wait for 20+ clouds to fly over one by one. Regardless, this is a fantastic game and you should be proud!
This is seriously impressive design. The 2D card-slinging feel is awesome and a really neat twist on a Slay The Spire style game. Sometimes a level would fail to complete after defeating all enemies, and I do wish I could see the exact health values of each enemy. Regardless, I really enjoyed this and would 100% buy it as a standalone game. Fantastic art and sound design too!
Gorgeous art! Took a bit of fiddling to figure out the turn-based combat, and I'm still not sure what each of the abilities does which made it hard to strategize. Also, the activity meter seems to be tied to framerate so the boss comes waaay too early on high refresh rate monitors. Regardless, I really loved this concept and enjoyed collecting a bunch of critters :)
Beautiful art on the main character and backgrounds! However, the attack animation is quite sluggish and as a result doesn't feel very impactful even though it oneshots everything. Also a small detail, but lot of enemies spawn beyond the edges of the play field, get stuck, and can't be killed. Regardless, great job!
Left a rating and some feedback! Awesome submission :)
Here's ours if you wanna try out a chaotic 1v1 fighter: https://itch.io/jam/brackeys-12/rate/2962395
This is honestly probably the most correct interpretation of the theme :)
Some suggestions for implementing a sudoku game:
- Instead of red lines for each 3x3 box, use much thicker black lines. This is the standard in sudoku and makes boxes much easier to discern. This is especially necessary since changing the resolution can change the thickness of some of the other black lines, which really messes with how you see the 3x3 boxes.
- You have to make sure that your generated puzzle doesn't have multiple solutions so that each puzzle can be solved properly.
- As others mentioned, the ability to add notes to cells is a must.

