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austintrip

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A member registered Jan 15, 2025

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me neither, mine is linked also and nothing showing

(1 edit)

Me also, cannot download and contributer lvl.

This is the other associated error i think 

Script error in addRequiredDensityMapValue: Density map must match the size of the ground terrain detail. LUA call stack: =[C]:-1 addRequiredDensityMapValue =dataS/scripts/vehicles/specializations/AIImplement.lua:1124 createFieldCropsQuery =dataS/scripts/vehicles/specializations/AIImplement.lua:995 getFieldCropsQuery =dataS/scripts/vehicles/ai/AIVehicleUtil.lua:650 getAIAreaOfVehicle =dataS/scripts/vehicles/ai/AIDriveStrategyFieldCourse.lua:189 =dataS/scripts/field/course/ai/AIFieldCourse.lua:200 getIsSegmentAreaValid =dataS/scripts/field/course/ai/AIFieldCourse.lua:495 updateSegmentInitialization =dataS/scripts/field/course/ai/AIFieldCourse.lua:262 update =dataS/scripts/vehicles/ai/AIDriveStrategyFieldCourse.lua:222 update =dataS/scripts/vehicles/specializations/AIFieldWorker.lua:307 onUpdate =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/Vehicle.lua:2006 update =dataS/scripts/network/NetworkNode.lua:181 updateActiveObjects =dataS/scripts/network/Server.lua:64 update =dataS/scripts/BaseMission.lua:1019 update =dataS/scripts/FSBaseMission.lua:1909 update =dataS/scripts/mission00.lua:663 update =dataS/scripts/main.lua:1222 update

Could it be related to this question below? 

SilverBackSpartan17 hours ago

did you increase the maps density height type limit?

ReplyReport


Jinkou8910 hours ago

Of course. Had to convert only the heights gdm. the fruits gdm was already 12 6 6 channels.

ReplyReport

May have to go down the path to see if it is mod conflict, but i don't have any other mods running that should tie to fillTypes, would trailers with fill types cause this?

That is why i was asking about the numTypes/etc

No Terrafarm and this is new save. I used Grok and it is saying this 

  • Increase Texture Array Limit:
    • If numTypes is found (e.g., in terrainDetail.i3d), set it to 128:xml

      <DetailLayer numTypes="128" ... />
    • In GIANTS Editor:
      • Navigate to TerrainTransformGroup > DetailLayer.
      • Set numTypes to 128 in the Attributes panel.
      • Add a texture slot for ANHYDROUS in the Textures tab, using LIQUIDFERTILIZER’s texture.

  • If numTypes Is Still Missing:
    • The map may use a default 64-index limit. Proceed to step 3 to reduce fill types, or use GIANTS Editor to add a <DetailLayer> node with numTypes="128".


  • (1 edit)

    Do you know where this would be defined, which file?

    <DetailLayer numTypes="64" ... />

     

    When running precision farming config you link download to i get these errors, showing initial error and example of one farther down.

    2025-07-18 08:18:46.734 Error: addDensityMapHeightType "DRY_MAIZE": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more 2025-07-18 08:18:46.735 Error: addDensityMapHeightType "COARSE_SALT": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more 2025-07-18 08:18:46.735 Error: addDensityMapHeightType "ADDITIVE_SALT": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more 2025-07-18 08:18:46.736 Error: addDensityMapHeightType "VINACCIA": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more 2025-07-18 08:18:46.736 Error: addDensityMapHeightType "POLYURETHANE": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more 2025-07-18 08:18:46.736 Error: addDensityMapHeightType "CELLULOSE": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more 2025-07-18 08:18:46.736 Error: addDensityMapHeightType "POLYETHYLEN": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more 2025-07-18 08:18:46.736 Error: addDensityMapHeightType "POLYLACTIQUE": maximum number (63) of height types already registered. Adjust densityMapHeightTypes#numChannels to allow for more


    Script error in TerrainDetailDistanceConstructor.addTexture: Distance add texture invalid index 63 LUA call stack: =[C]:-1 addTexture =dataS/scripts/fillTypes/FillTypeDesc.lua:245 addDistanceTexture =dataS/scripts/fillTypes/FillTypeManager.lua:400 constructFillTypeDistanceTextureArray =dataS/scripts/densityMaps/DensityMapHeightManager.lua:542 initialize =dataS/scripts/FSBaseMission.lua:1826 initTerrain =dataS/scripts/utils/Utils.lua:579 =D:/home/sid_1625892/farmingSim_2025/profile/mods/FS25_TH_PFConfigurator/scripts/core/managers/THEventManager.lua:353 inj_initTerrain =D:/home/sid_1625892/farmingSim_2025/profile/mods/FS25_TH_PFConfigurator/scripts/core/utilities/THUtils.lua:1082 callbackFunc =dataS/scripts/FSBaseMission.lua:1610 loadMapFinished =D:/home/sid_1625892/farmingSim_2025/profile/mods/FS25_TH_PFConfigurator/scripts/core/managers/THEventManager.lua:366 inj_loadMapFinished =D:/home/sid_1625892/farmingSim_2025/profile/mods/FS25_TH_PFConfigurator/scripts/core/utilities/THUtils.lua:1082 callbackFunc =dataS/scripts/i3d/I3DManager.lua:196 loadSharedI3DFileFinished

    for anhydrous mods getting below 

    2025-06-11 09:50:49.180 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.

    2025-06-11 09:50:49.180 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.

    2025-06-11 09:50:50.858 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.

    2025-06-11 09:50:50.858 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.

    Anyone know why using slurry spreader getting this error? 

    Script error: Divide by zero error. LUA call stack: =dataS/scripts/internalMods/FS25_precisionFarming/scripts/maps/NitrogenMap.lua:1376 getFertilizerUsage =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/ExtendedSprayer.lua:1468 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/WeedSpotSpray.lua:161 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/vehicles/specializations/Sprayer.lua:1177 onStartWorkAreaProcessing =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/specializations/WorkArea.lua:210 onUpdateTick =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/Vehicle.lua:2121 updateTick =dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick =dataS/scripts/network/Server.lua:83 update =dataS/scripts/BaseMission.lua:1019 update =dataS/scripts/FSBaseMission.lua:1925 update =dataS/scripts/mission00.lua:663 update =dataS/scripts/main.lua:1226 update 2025-06-03 12:52:59.014

    I know related to precision farming, but would this need to be added in map with custom spray types? https://thundrfs.itch.io/fs25-precision-farming-configurator

    One more question when spraying manure getting this error dump, repeated(quickly and alot lol)

    Script error: Divide by zero error. LUA call stack: =dataS/scripts/internalMods/FS25_precisionFarming/scripts/maps/NitrogenMap.lua:1376 getFertilizerUsage =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/ExtendedSprayer.lua:1468 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/WeedSpotSpray.lua:161 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/vehicles/specializations/Sprayer.lua:1177 onStartWorkAreaProcessing =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/specializations/WorkArea.lua:210 onUpdateTick =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/Vehicle.lua:2121 updateTick =dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick =dataS/scripts/network/Server.lua:83 update =dataS/scripts/BaseMission.lua:1019 update =dataS/scripts/FSBaseMission.lua:1925 update =dataS/scripts/mission00.lua:663 update =dataS/scripts/main.lua:1226 update 2025-06-03 12:52:59.014

    thank you

    Great Map but question, when it snows some/all of the main roads don't accumulate snow, could you add that

    k thank you! Btw awesome map!

    This is with manure spreaders, not regular fertilizers

    when fertilizing fields planted, throws lua script error:  

    LUA call stack: =dataS/scripts/internalMods/FS25_precisionFarming/scripts/maps/NitrogenMap.lua:1376 getFertilizerUsage =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/ExtendedSprayer.lua:1468 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/WeedSpotSpray.lua:161 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/vehicles/specializations/Sprayer.lua:511 getExternalFill =dataS/scripts/vehicles/specializations/Sprayer.lua:1216 onStartWorkAreaProcessing =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/specializations/WorkArea.lua:210 onUpdateTick =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/Vehicle.lua:2121 updateTick =dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick =dataS/scripts/network/Server.lua:83 update =dataS/scripts/BaseMission.lua:1019 update =dataS/scripts/FSBaseMission.lua:1925 update =dataS/scripts/mission00.lua:663 update =dataS/scripts/main.lua:1226 update

    Anyone else not having field stones show up?

    Seedling Shack will not allow RO_Water to be dropped off, anyone else have issues with this, or know how to?