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(1 edit)

Do you know where this would be defined, which file?

<DetailLayer numTypes="64" ... />

 

Quick search on map.i3d and nothing appears. 

I have two quick ideas: do you play on a old savegame from the original version of the map? If that is the case might need a new savegame or the height.gdm in the savegame replaced... 

The second one I can think is do you use Terrafarm?

No Terrafarm and this is new save. I used Grok and it is saying this 

  • Increase Texture Array Limit:
    • If numTypes is found (e.g., in terrainDetail.i3d), set it to 128:xml

      <DetailLayer numTypes="128" ... />
    • In GIANTS Editor:
      • Navigate to TerrainTransformGroup > DetailLayer.
      • Set numTypes to 128 in the Attributes panel.
      • Add a texture slot for ANHYDROUS in the Textures tab, using LIQUIDFERTILIZER’s texture.

  • If numTypes Is Still Missing:
    • The map may use a default 64-index limit. Proceed to step 3 to reduce fill types, or use GIANTS Editor to add a <DetailLayer> node with numTypes="128".


  • That is why i was asking about the numTypes/etc

    Have no idea mate...  Would gladly help. Have you tried to find the mod with those fillTypes?

    For me is working great. 300 mods installed. Worked with realistic wheather and livestock (although first one will mess a bit with foliage distances and the second one doesn't load the animals in the trailer for some reason and couldn't test the slaughter house with that mod installed). The only problem I found and I think is because of Precisiion Farming, is that seeding contracts don't let you complete the contract for some reason...

    May have to go down the path to see if it is mod conflict, but i don't have any other mods running that should tie to fillTypes, would trailers with fill types cause this?

    Trailers should not have fillTypes, just categories like BULK or SILAGETRAILER

    Could it be related to this question below? 

    SilverBackSpartan17 hours ago

    did you increase the maps density height type limit?

    ReplyReport


    Jinkou8910 hours ago

    Of course. Had to convert only the heights gdm. the fruits gdm was already 12 6 6 channels.

    ReplyReport

    This is the other associated error i think 

    Script error in addRequiredDensityMapValue: Density map must match the size of the ground terrain detail. LUA call stack: =[C]:-1 addRequiredDensityMapValue =dataS/scripts/vehicles/specializations/AIImplement.lua:1124 createFieldCropsQuery =dataS/scripts/vehicles/specializations/AIImplement.lua:995 getFieldCropsQuery =dataS/scripts/vehicles/ai/AIVehicleUtil.lua:650 getAIAreaOfVehicle =dataS/scripts/vehicles/ai/AIDriveStrategyFieldCourse.lua:189 =dataS/scripts/field/course/ai/AIFieldCourse.lua:200 getIsSegmentAreaValid =dataS/scripts/field/course/ai/AIFieldCourse.lua:495 updateSegmentInitialization =dataS/scripts/field/course/ai/AIFieldCourse.lua:262 update =dataS/scripts/vehicles/ai/AIDriveStrategyFieldCourse.lua:222 update =dataS/scripts/vehicles/specializations/AIFieldWorker.lua:307 onUpdate =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/Vehicle.lua:2006 update =dataS/scripts/network/NetworkNode.lua:181 updateActiveObjects =dataS/scripts/network/Server.lua:64 update =dataS/scripts/BaseMission.lua:1019 update =dataS/scripts/FSBaseMission.lua:1909 update =dataS/scripts/mission00.lua:663 update =dataS/scripts/main.lua:1222 update

    Load the map only with the configurator from thundr and precision farming and no other mods and see if the problem persists. Otherwise is not my fault and I can't tell you what causes it...