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SilverBackSpartan

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A member registered Jun 24, 2022

Recent community posts

glad to see you removed the grass destruction as well.

(2 edits)

oh nice thats the one i used. i actually used his lawn files and textures in that download on my Montana edit but i also added it as a paintable foliage. im sure based on the way you restructured everything you can figure that out, it would be a nice addition. But you you did a good job and i will use yours but some errors need to be fixed for the icons on pda etc i reported before. 

these are the ones that spam

2025-07-18 23:07:12.155 Error: Can't load resource 'C:/Users/Diamo/Documents/My Games/FarmingSimulator2025/mods/FS25_Montana_4X_MULTI/mapUS/multifruit/huds/hud_fill_Alfalfa.dds'.

2025-07-18 23:07:12.328 Error: Can't load resource 'C:/Users/Diamo/Documents/My Games/FarmingSimulator2025/mods/FS25_Montana_4X_MULTI/mapUS/multifruit/huds/hud_fill_grapeb.png'.


i fixed those in the filltypes.xml

(1 edit)

you can look on original map thread i explain how to do this, but for densityHeight, similar procedure for fruitTypes or watch Farmer Bob video

(1 edit)

did you add new grass meadow replacer, preferably the lawn foliage from better grass mod?
Also getting errors for certain crops texture icons not loading in pda, alfalfa, white grape etc

did you increase the maps density height type limit?

just check something like additional filltypes, fruittype addons or chatgpt lol

(1 edit)

you forgot things link loading of custom fruitTypes, fillTypes, and map_DensityHeightTypes xmls etc

on youtube from AutoDriver guy

also delete jim_cache contents.
If still find your dxCache folder(for Nvidia) and delete those shader cache

2025-07-10 03:21:07.174   Warning: Unable to find traffic spline for traffic blocker (placeable.trainSystem.railroadCrossings.railroadCrossing(0).trafficBlockers.blocker(0)) trafficBlockingPosition at -1981.4 192.2 -1416.6

2025-07-10 03:21:07.174   Warning: Unable to find traffic spline for traffic blocker (placeable.trainSystem.railroadCrossings.railroadCrossing(0).trafficBlockers.blocker(1)) trafficBlockingPosition at -1987.3 192.2 -1438.8

2025-07-10 03:21:07.174   Warning: Unable to find traffic spline for traffic blocker (placeable.trainSystem.railroadCrossings.railroadCrossing(1).trafficBlockers.blocker(0)) trafficBlockingPosition at -1117.0 176.3 -1165.1

2025-07-10 03:21:07.174   Warning: Unable to find traffic spline for traffic blocker (placeable.trainSystem.railroadCrossings.railroadCrossing(1).trafficBlockers.blocker(1)) trafficBlockingPosition at -1107.9 176.1 -1145.6

2025-07-10 03:21:07.174   Warning: Unable to find traffic spline for traffic blocker (placeable.trainSystem.railroadCrossings.railroadCrossing(3).trafficBlockers.blocker(0)) trafficBlockingPosition at -361.4 126.3 898.4

2025-07-10 03:21:07.174   Warning: Unable to find traffic spline for traffic blocker (placeable.trainSystem.railroadCrossings.railroadCrossing(3).trafficBlockers.blocker(1)) trafficBlockingPosition at -370.7 126.3 907.9

(1 edit)

im sure it was micheliin happens on both twin and single. i thought it was because the vehicle was 100% wet but still happened after drying.I think i purchased the FWD version

(2 edits)

the wheels seem to be slowly moving even engine is idle and stationary?
I turned it off and seems tractor is just slowing creeping forward on it's own lol

(2 edits)

no the problem is that those mods have a densityHeightTypes file and push past the limit for the map. Also some set the channels to 7 unnecessarily. You can make them compatible, but there are steps and recommended for advanced users/modders to rectify. 
I will take a look at the anhydrous addon tho - do you have a link for that?

doing God's work 

just add more trees mod

try renaming it to that

(4 edits)

Let's stick to 128 types for this method.

  1. Convert "maps/data/densityMap_height.gdm" to PNG using Giant's GRLE converter, delete the original from the map folder. (Attention: Path may vary)
  2. Edit i3D with a text editor, search for densityMap_height and note the fileId noted at the beginning of the line
  3. If the file is listed as densityMap_height.gdm, then this must be adjusted to densityMap_height.png
  4. Look for terrainDetailHeight, this must have the same ID as the densityMapId attribute as the fileId from step 2

example:

<DetailLayer name="terrainDetailHeight" densityMapId="339" numDensityMapChannels="12" compressionChannels="6" cellSize="8" objectMask="16711935" decalLayer="2" materialId="135" viewDistance="75" 

numDensityMapChannels="12" and compressionChannels="6" means the map currently has 64 heightTypes (basegame+Montana no other mods uses up almost 60 of those. So mods like Additional Filltypes add 10+ and thus we hit the limit which you will see in log after loading a map in game.


5. the following entries are now adjusted within this line:

beforeafter
numDensityMapChannels="12" numDensityMapChannels="14"
compressionChannels="6" compressionChannels="7"
combinedValuesChannels="0 6 0" combinedValuesChannels="0 7 0"
heightFirstChannel="6" heightFirstChannel="7"
heightNumChannels="6" heightNumChannels="7"

Must save the i3d in text editor after changes^

6. Now. Look for the following entry in the file densityMapHeightTypes.xml (preceded by a map_ or the name of the map).

<densityMapHeightTypes firstChannel="0" numChannels="6">

edit to

<densityMapHeightTypes firstChannel="0" numChannels="7">

7. Load map in Giants Editor, check log for errors. If successful (no errors) save again. Then you have a new densityMap_height.gdm and the PNG in “maps/data” can be deleted.

⚠️ Lots of mods include the line above unnecessarily in their own map_densityHeightTypes.xml now that Giants allows you to load that file with any mod via modDesc. Such mods are "Small corn dryer", Grape Production, etc contains its own densityMapHeightTypes.xml, which resets the changes made above! You need to simply go to your mods folder and search "densityHeight" and you will see which mods have that file, every map will have it 99% so ignore those, look for single use mods that have it and check if that line exist, if so change it like so:

<densityMapHeightTypes firstChannel="0" numChannels="6">
to
<densityMapHeightTypes>

No need to define the basegame numChannels of 6. This will override the 7 we set. You only need to check and do this for mods if you are still getting an error of you running out of height Types when using something like Additional FillTypes. Or simply remove mods (that arent maps) that have a map_density file if you are having trouble. Such mods you will see are things like Compost addons, or any new crop/material that adds a filltype that can be dumped on the ground(Lambo's "Metal should have been basegame") for example. Most dry corn mods(Montana has drycorn already but not sure if it's dumpable) and any mods with TP/Mining materials. We can now enjoy all of them, but they dont need to resetting the base game num of channels if we want them all at the same time on any map.

I will release my script eventually that will make all of this easier once i work out a few bugs. for now the script only works when packaged with the map, i want it to be standalone.

Good luck, and enjoy. I am currently on Montana with Terrafarm + additional Filltypes and im digging the shit out of it haha. Best map for sure.


yea max graphics, not sure whats going on, anyone know a fix?

(2 edits)

i have increased densityMapHeightTypes to 256 (from 63) on this map to allow more TP materials etc. If anyone or author is interested on the quick process let me know.

This will allow mods like Additional Filltypes or Custom Default Types, to load alongside Montana's and base games filltypes that have a densityMapHeight (i.e dumpable filltypes). With 0 mods and just Montana plus base game you are already close to the limit.

I would love if map makers had this in mind when making maps and initially raise the limit, as well as increasing the fruitType limits as well.

anyone found out how to fix this?

i attempted to disable the placeable but now other placeables in that same category or triggering the same error and issue.

mod is kinda broken once you try to select uncle js bud n breakfast, it wont load and you cant load any other placeable even base game ones after that.

2025-07-02 00:52:21.760 C:/Users/Diamo/Documents/My Games/FarmingSimulator2025/mods/FS25_ASM_CannabisDLCPack/placeables/uncleJsBudNBreakfast/uncleJPopsBudNBreakfast.i3d (37.78 ms)

2025-07-02 00:52:21.775   Warning (C:/Users/Diamo/Documents/My Games/FarmingSimulator2025/mods/FS25_ASM_CannabisDLCPack/placeables/uncleJsBudNBreakfast/uncleJsBudNBreakfast.xml): Unloading station trigger '2' has no filltypes defined

2025-07-02 00:52:21.775   Warning (C:/Users/Diamo/Documents/My Games/FarmingSimulator2025/mods/FS25_ASM_CannabisDLCPack/placeables/uncleJsBudNBreakfast/uncleJsBudNBreakfast.xml): Unloading station trigger '3' has no filltypes defined

2025-07-02 00:52:21.777 Error: Running LUA method 'update'.

dataS/scripts/objects/UnloadingStation.lua:440: attempt to index nil with number

why cant i open the map in giants editor. crashes 100% of the time

test mod in zipped format

same

(1 edit)
DDS texture file 'placeables/textures/buildingsArray_diffuse.dds' is too big. Size 42.67 MB (max. 12.00 MB)
DDS texture file 'placeables/textures/buildingsArray_normal.dds' is too big. Size 42.67 MB (max. 12.00 MB)
DDS texture file 'placeables/textures/buildingsArray_specular.dds' is too big. Size 42.67 MB (max. 12.00 MB)
Space character not recommended in filename: 'placeables/textures/R (13).png'
Space character not recommended in filename: 'placeables/textures/R (15).dds'
Space character not recommended in filename: 'placeables/textures/R (16).png'
Space character not recommended in filename: 'placeables/textures/R (22).png'
Space character not recommended in filename: 'placeables/textures/sellingStationGeneric_diffuse (2).dds'
Space character not recommended in filename: 'placeables/textures/tonbador heightmap.dds'
Space character not recommended in filename: 'placeables/textures/ToolBoxLoadedWithDrawers/objet 3d/FS19_Atelier_TP_Prefab/Atelier_TP/decoration/Gris.dds'
Space character not recommended in filename: 'placeables/textures/ToolBoxLoadedWithDrawers/objet 3d/FS19_Atelier_TP_Prefab/Atelier_TP/decoration/toolBox_diffuse_PSD.dds'
Space character not recommended in filename: 'placeables/textures/ToolBoxLoadedWithDrawers/objet 3d/FS19_Atelier_TP_Prefab/Atelier_TP/decoration/toolsplane_diffuse_1.dds'
Space character not recommended in filename: 'placeables/textures/waterTank (2).dds'
Space character not recommended in filename: 'placeables/textures/window (2).dds'
Space character not recommended in filename: 'sounds/01 Running About.ogg'
PNG texture files not recommended. 14 found (max. 0)

can you make a version that doesnt add a tab? i use a few other mods including my own construction tab and having too many makes buildings tab inaccessible. Or merge all your stuff in a universal tab?

few errors that need to be resolved. otherwise good work

Beautiful work. keep going!

(1 edit)

Stuff still not being loaded because of case sensitive issues. You need to edit the THC42053DRY.i3d and uncapitalized the T in Textures for the paths. DryVan wont load half the textures in latest version. Same case for CannaDogHouse.xml which needs lowercase c. It's case sensitive when a file is zipped, so you need to test your mod zipped up, not unzipped, to avoid these problems. Just a heads up

Tons of errors with placeables already having specializations yet they are not defined in the modDesc for me to resolve them. 

Nevermind i see you added a testbrance version and will try that

(1 edit)

2022-09-20 01:41 C:/Users/Diamo/Documents/My Games/FarmingSimulator2022/mods/xMY_ESSENTIALS/placeables/misc/toolShelter/toolShelter.i3d (11.29 ms)

2022-09-20 01:41 C:/Users/Diamo/Documents/My Games/FarmingSimulator2022/mods/xMY_ESSENTIALS/placeables/misc/frames/ibcTankFrame.i3d (1.78 ms)

2022-09-20 01:41 Warning (script): 'setColorGradingSettings': Argument 1 has wrong type. Expected: String. Actual: Nil 

2022-09-20 01:41   2022-09-20 01:41 D:\auto_builder\cache\svn\1439bdbdb2e647a66733235d7978a817\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-09-20 01:41 : 2022-09-20 01:41 expectedType == Value::VoidType || expectedType == Value::ClassType

2022-09-20 01:41 LUA call stack:

  dataS/scripts/environment/Lighting.lua (172) : setColorGradingSettings

  dataS/scripts/environment/Environment.lua (400) : update

  dataS/scripts/BaseMission.lua (1257) : update

  dataS/scripts/FSBaseMission.lua (1972) : update

  dataS/scripts/missions/mission00.lua (577) : update

  dataS/scripts/main.lua (1225) : update

2022-09-20 01:41 Warning (script): 'setColorGradingSettings': Argument 1 has wrong type. Expected: String. Actual: Nil 

2022-09-20 01:41   2022-09-20 01:41 D:\auto_builder\cache\svn\1439bdbdb2e647a66733235d7978a817\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-09-20 01:41 : 2022-09-20 01:41 expectedType == Value::VoidType || expectedType == Value::ClassType

2022-09-20 01:41 LUA call stack:

  dataS/scripts/environment/Lighting.lua (172) : setColorGradingSettings

  dataS/scripts/environment/Environment.lua (400) : update

  dataS/scripts/BaseMission.lua (1257) : update

  dataS/scripts/FSBaseMission.lua (1972) : update

  dataS/scripts/missions/mission00.lua (577) : update

  dataS/scripts/main.lua (1225) : update