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Aurélien Castel

37
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A member registered Aug 25, 2022 · View creator page →

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Haha yes, the singers have beef with some syllables, and I actually abstained from using the worst ones.

Considering you did a single track submission, and with  the melodic nature of the piece, I think it would have been a great bonus to add more constrast, with a second melody or a modulation for exemple. The syncopated rhythm on the guitar (or luth?) is great, it gives a nice flow to the piece.

Kuddos for the differents kinds of creepy / esotheric / uneasy vibes, you handle this from instrumentation to harmony very well. I just wished there was at least one "non-linear" / constrasted (A B A ?) 2m+ piece, as I consider this a must have in your skillset as a composer. Other than that...kind of a flawless work.

Dude went crazy on the upright bass.

Even if the piece is "a bit" trollish I think it have some great quality and the main melodic cell / theme is very well find. To me it mainly lacks harmonic support.

Awesome piece, very joyfull and sunny, you are not getting lost in too many musical ideas and it's not repetitive either.

As for the climax, it was supposed to happen on the last dominant chord but I had to pitch bend the last D to make it an E (because E was outside of the VST range), somehow it didnt worked during the rendering and I didnt listened to the song entirely before publishing, so that's a bit sad, also the lack of dynamics management on my part is not helping the tension building. And I actually did created the project before the deadline. The thing is that with how little time I have for these jam I should aim for something less ambitious than a 6 voice choir with a software i've never used before haha.

Wow this is way more sophisticated that what I have heard so far especially the second track. Also nice use of leaitmotiv, using the same theme with small variation but in different context is not easy, big respect to you. As for the criticism: in "Under attack" at 1:04 even if it is a good thing to have a calm section, I think the percussion part is a bit too simple and it lacks one or two contribution from other instruments. Also, I don't know if this is what you are looking for in term on easthetic but the samples sounds outdated, I've heard more convincing strings coming from musescore 4. Anyway awesome creations.

The vibe is on point, a bit too repetitive.

Nice work, very effective approch to the jam. The pieces seemed related to each other while still being different. My only complaint is that with every piece being about 1 minute, there is no structure building or theme development.

First track is really great. Track 2 and 3 are okay even if I am not a fan of the chord choice. When it comes to track 4, I liked the intro and the synth solo at the end, but the part where the bass goes D - Eb - C in some spots I feel like the highs notes dont fit the harmony. Impressive work overall with such a short time frame.

I've heard voxos is very good, and in term of vowels legato its convincing. My issue is that like any "realistic vst", there is some unbalance in the notes dynamics if you let it as is. So you always need to spend time editing breath control, even if you want something flat in term of dynamics. Same issue with the phrase builder, you need to fix dynamics and timings just to make it "even".

Nice work overall, awesome guitars recordings in flight. I felt like you used ostinatos a bit too much and the pieces lacked a bit of polish, especially regarding mixing (eg. the low end in flight).

Yeah actually that is one of the weakness of the piece, I went with the flow too much instead of expanding one or two musical cell.

I love the chord progression choice, the clear structure, the melodic theme is very recognizable. To me the  only thing that hurts the song is the shy and undermixed singing, you voice is okay dude, get along with it.

Even though I enjoyed the overall vibe, I regret the lack of variety in the differents pieces, They share the same kind of chords progressions (slighly differents in "Dream Of Primordial Sky"), the same 4/4 -  4 bar loop structure, the same instruments etc.. If you were able to find a way to connect the pieces while keeping their own personality, your work could be top tier. 

Considering the illustration style, I am always expecting the pieces to be in a majestic, fairy, epic, nostalgic... vibes. Exept for "Earthly Peace", it really stands out from the other submissions.

Nice lush orchestral sound, yet I feel like it is a bit too static, not enought movings parts inside of the harmony. The lead also feel like it is just the "top part" of the harmony, it would have been nice to have something more catchy / thematic.

It is really a pity that you didn't had more time on your hands. Even tough I find the tango type music not really theme fitting, the piece overall is solid, in the end it just lkacks some more takes for the guitar solo.

Crazy story telling on this one, it could make John Cage jealous or something.

Nice key change and chords at some spot. And even if I don't know anything about mixing I felt like everything aside melody was way too quiet.

Even if its a good piece overall and I dig the "japanese" anime/game feel, it sound a bit too serious for this challenge.

Nicely produced, the piece could gain a lot of personality by breaking out of the harmony loop.

Instrument and harmony wise it is a great fit for the theme, yet I would have enjoyed a bass line reaching for more notes or a synth solo here and there, some more contrast.

Considering the theme of the jam I really was not expecting this. But if I enter a post-apocalytic city that have been vitified by a nuclear bomb...

The cozy feeling is there but it feel a bit monotonous, maybe a few more layers or more rythmic variety could help with this.

Very well done, a bit rainy, a bit as if the train was going through a forest.

This is a soudtrack for a "rogue" city bulder game. This piece is played when you reach a certain point of development of your city, when it become both very urban and yet environmentally aware. This is my first attempt on a "minimalist/repetitive" piece. The In Game music should be layered and bound with the state of the game, the layers changing relatively to what is going on in your city.

In this music jam setup I can only give a look to what it could be. Made with Musescore4 (MuseSound instruments). PS: Getting a "decent" mix was pretty hard as samples played change drastically depending on the dynamics markings and I have no idea who to change the volume for a single section, sometime it feels like there is no in between - a ton of brass - and - no brass at all -.

The way we internalise a beat have a lot to do with the context of the music. Honestly its very rare that I hear 7/8 as a seven time bar (only if the pulse is slow, or if the harmony change every 7 beat or if a melodic cell that fill the bar entirely repeat for several bars). So actually I alomost always hear 7/8 as 3+2+2/8 or 2+3+2/8 ect... depending on the setting.

The thing that makes 10/8 different from 5/4 is that the 10/8 is 3+3+2+2/8. In the same way 8/8 can be very different if the rhythms are accentueted as 4/4 or as 3+3+2/8. But still you can totally "hear" the pulse as 5/4 when listening to 10/8.
Also the funny thing with the 7/8 | 9/8 bar pair is that it adds up as 16/16 so it can be stacked on top of a 4/4 beat.

I thought the piece was supposed to be 2m max. Is it an exact repetition from 1:40?

Very interesting work regarding textures and timbre associations. The bells patterns give me an awesome microtonal feel.

This piece shows some high craftmenship, very diverse and balanced, also I didn't knew noteperformer was that good.

I feel like you did an awesome orchestration job to make the piece always evolving to avoid the boredom that could have come from using a five notes scale.

This works so well, very homogeneous despite the modes and time signature changes.

Good job for using such a restrictive mode. Maybe it would have elevated the piece to have a "B" part with another mode. Nice vibe overall.

Basically I recorded everything on a keyboard to give it a bit of rubato, but it didnt worked as intended. I am still new at producing music so thats the kind of thing I need to figure out. Thanks for the comment.