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aura-dev

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A member registered Jan 03, 2021 · View creator page →

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So first of all, great music and atmosphere. I won't repeat what others have said here since I think you already know that you're good work in this direction.

1. The loading screen at the beginning is definitely too long. You have to find a way to cut it down or question using blocking preloading at all. 

2. When you open the menu/save/etc it briefly flashes the default RPGM BACK button. Seems like a visual glitch. I also notice the TOUCH UI option is there but mouse/touch support seems to be disabled ingame. Might want to remove it.

3. Always Dash seems to be by default OFF. I did a poll once with my playerbase and 90% always turn it ON. I would recommend setting the default state to ON. (Not sure if you even need the option)

4. There are some strange collision glitches. Example:

Feels like you should be able to move right here.

5. There seems to be a battle speedup plugin in the game but I don't seem to be able to trigger it. I use CTRL with in the OPTIONS menu configurable skip speed in my game and it's probably one of the most impactful QoL features for many of my players.

6. I liked the flavor items revealing hidden abilities  on the cards.

7. Level design wise I felt like I was supposed to figure out the Rope section before fighting the "powerful enemy" (I assume that was the boss fight with the paralysis enemy?), so I ran around quite a bit to try and solve that puzzle, thinking maybe the flesh hooks or something could be used. Going into the Hospital to get Rope seemed a bit weird to be, maybe the design here could be made clearer.

I played until that part. Again, great work on the music and atmosphere side. 

You need to activate External Save Directory before upgrading.

It's based on the average playtimes as obtained from the game statistics.

Turn External Save Directory off and on again. (Before that make a backup of your save folder)

It seems there is somehow a bug where the permission to the folder is somehow lost.

Good to hear that you are enjoying the game! I'm afraid the sound assets you praised so much are just the default RPGMaker MZ assets :'D

Around the Festival of Greed. Luciela gives a special message when Aura auto-refuses a vice decision before having it unlocked, so as long as you aren't seeing those, you aren't missing anything.

Unlikely.

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Desert is currently likely to get cut. It really depends on how difficult I have to make the Final Dungeon and how much content the player has to go through in order to clear it so that he needs enough time that the corruption ending matters and doesn't have to do meaningless actions and waste time. 

E.g. the players wants the corruption ending but wants to role-play Aura as she struggles and progresses through the world. It would kind of suck if the player then had to kind of end the day 10 times in the end because the main story needs some more days to play out, but he could easily have cleared the game until then.

Right now however, it looks like the corruption feedback from sufficient progression is good enough that we don't need the Desert Area. Clockwork Forest is schedule. It won't be made by me but by my assistant developer but otherwise it's fully planned.

https://wiki.starknightessaura.com/en/Quests/the-disbanded-crew

Yes!

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I have edited the description to include the case of teams.

* At least the team lead must own the license
* In addition anyone directly working on the assets (e.g. tweaking them) or with the assets (e.g. making new custom menus with them) must own the license.  Any other team members don't need a license.


Hope this helps!

Yes, just pay the $25 and you are good :)

https://wiki.starknightessaura.com/en/Quests/demonic-vault

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Are you sure you copy&paste all files to the newly downloaded version? Including the global save file?

I'm afraid I can only recommend to ask the itch support since all the payment logic is handled by them.

You most likely unzipped the game in a place where you need admin rights to save.

Uff, can't believe that stuck around for this long.... I updated the steam demo build.

Have you checked your backlog? For messages like the penalty of not showing up to the Special Study?

Carrying over to the deluxe version is the same as carrying over to any other version.

Until you update again.

Can uh anyone else corroborate?

The paid version on itch contains all the regular content but no cheat console.

The cheat console allows adding gold, increasing, decreasing corruption, unlocking all scenes, etc.

Could you attach your save or post in the discord under #bugreports?

Apparantly sacrifice a goat or something. It seems the app can only access save files it created on some android versions. On others it may work, the entire file access thing on android is a mess.

In theory yes, but it's new and experimental. Need to use the External Save Directory option in original phone and target phone.

You can then copy&paste the folder contents in Documents/AuraGamedev/StarKnightessAura between phones.

Should be fixed in the hotfix.

You can use Recall to get out of stuck positions.

Have you tried looking into the wiki?

I have seen this behavior with players who downloaded the game into a place with write protection, so the game couldn't save.

Check the outer rows.

Sure. You can corrupt Aura how you want, just make sure you don't produce too much corruption or play on a lower difficulty.

There are some balancing changes in the upcoming patch for the Belphegor battle.

The other generals remain the same.

If you have somehow exhausted all other means, you can always sacrifice stats to gain perika.

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You cannot, as the warning you get befor entering implies, until most likely the next version is finished.

I have hard modified the top level rpgmaker error logging method to output more details. Usually this shouldn't be modified but perhaps it gives some insight on what's going on here.

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The game already has a logging framework that outputs a crash log. Whatever issue this is it happens before it even initializes. From past experiences, this happens because of something being outdated, making it unable to parse the javascript code.

The largest issue is that the bug is absolutely not reproducible on my side and is only encountered by a small percentage of players and most of the time driver updates or similar have resolved it.

You should check updating your drivers.

Check out the Clear Room using the Clear Gem.

Could you elaborate?

I deployed a bugfix, simply redownload 0.34.0a.