Chess! 'Tis a silly game. Love the design and rules-be-damned moments that seems to come at random. Definitely made me smile as I achieved my goal of absorbing all pieces into my chess singularity.
Atta Boy!
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Great mechanics and a fun sort of mashup between a shmup and tower defense in a way, though without the stress of resource/upgrade management which I actually like. A couple irks that stood out to me was that the score multiplier windows feel really short until you get later into the game since enemy spawns start out pretty infrequent, and although I liked the idea of having to line up your hand to specific directions to shoot, I almost didn't bother using the heavier hitting short hand since it took so much effort to get it into position. Still, I love the concept and can see some minor improvements to these two things going a long way for the current experience. Nice work!
Gods I love this. Simple but effective take on the theme that's highly enjoyable to strategize around. Some upgrades are definitely OP (I was able to stop worrying about turns and health entirely by the Mausoleum) but I was still having fun and discovering new things. I like how you chose to not spell every little thing out; natural discoveries of game mechanics are often the best way to learn them. The music is killer and the SFX are a great fit for the style. Well done to you and your team!
I was on track to decimate the whole thing when I ran into what I think is a crash (browser game just froze up). I'll DM you on Discord about it.
But... but.... I tried 
Great concept, especially like the way you can't spam attacks and how it ties into being an artist. Hits home all around, brave choice to make a game about this subject but such an important mental health topic that all of us need to be vocal and supportive about. Thanks for making it :)
Thanks a ton, that's all so kind of you to say! I'm so shocked that the puzzle design worked out for the most part, as this is my first attempt at this style of game. I learned a fair bit from one of my favorite newer indie titles, Isles of Sea and Sky, another Sokoban-style adventure! Check that out if you haven't already.
Had fun with this one, and I usually don't with gravity-switch platformers, but the precision leniency that comes naturally from your specific implementation was a nice surprise. Being able to switch gravity directions by simply jumping against a surface is great. I'm not sure if there was supposed to be music, but I didn't encounter any unfortunately, and the sound effects are a little tough on the ears unless you really lower the volume. Still, good game with fun puzzles to navigate!
Congrats on your first game!! It's fun, challenging, and a very unique take on the theme. I was feeling cocky getting an x5 damage boost, then the 20+ ohms started showing up and I was frantically mashing my spacebar like my life depended on it. Again, congratulations on your first game and first jam submission, this is great!
Love the story in this game, simple but effective! Definitely a tough tough challenge right at the start though, I think the game could feel better and more fair if the danger and enemy count ramps up slower than what happens now. I'm not too great at bullet hells in general, but there's a lot to like here still. The challenge of watching your ammo and timing shots right, the ability to roll dodge, the art and music - all winners! Nice job.

Surprisingly challenging and fun! The puzzles really made me think towards the end. I think a few improvements could be made mostly in the visual language, like making it more obvious that a specific door or portal is for a specific character and adding outlines to the characters so they are easier to see, but other than that everything felt good and was understandable through experimentation. Well done!
What an atmosphere! Love your approach to this theme, reminds me of the newer Donkey Kong games (some of my favorite parts were where you jumped back and forth between planes like Orpheus does). Having the music be one steady melody with an evolving instrument depending on your progress is an awesome choice that fits this game very well. The color schemes were great and the geometric nature of the backgrounds was quite pleasing. Nice tie-in to Greek mythology at the end. When I first descended into the underworld, I was on the back layer and entered an endless fall right through the terrain, but luckily it looped me back to the top of the screen and I was able to jump to the foreground and continue normally. A simple but well-executed game, great job guys!










