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atropos148

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A member registered Mar 08, 2016 · View creator page →

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I didn't consider that as an angle but yes, that's a good idea. 

It could be represented by eventually losing contact with colonies you gqve the fruit to earlier. And few turns later some new creatures are on those planets. That's a great idea, thank you for commenting :)

Where is this Smack Studio app? I cant in it here on itch or anywhere else.

I like that you can choose to either take is slow or you can absolutely maximize the amount of points you get. Purple flower box combo for the win!
The music loop is a little too short, it gets a little annoying after a few levels.

About 4 levels in the economy of coins gives you too much, so you can always buy all the cards. Maybe this could be balanced by having expensive gold versions of the cards that have extra ability or combo?

For me the button to go to the next level never hides, so I can just keep clicking it and continue into levels even if i don't have the right amount of points.

This is a very solid basic game concept. You could take this and add several game modes. One one side you can have timed build, where you want to keep going to as many islands as possible. On the other side you could have a limited turns mode, where every card placement is carefully chosen for extra points.

This is a great idea for a game! I liked spreading around the map and figuring out strategies on faster spreading.
I wish there was more explanation of what counts as a wall, because i could not climb the wall as is pictured in the title icon of the game. Also around level 60, the cost gets too high too quickly, I always end up in a long corridor where I don't have any new  food source. 

Would love if there was a mode where it pauses automatically every turn, so i can pick what i want to do without rushing. But i understand you wanted to create a bit of pressure and chaos in the gameplay.

Overall, this is a good game, i would like to play an expanded version of this.

Very polished game, i especially liked the fade in of logos at the start. The controls are simple to understand, the music is pleasant. I really like how some people walk faster, so they are harder to convince, but that means they meet more people over time. Also the web build worked perfectly.

One idea to add to this i had is a shop keeper in a stand. Shopkeeper doesn't move, but people want to buy things so they walk towards the stand on their own.

There are 10% more blocks in Deluxe version, you can see the list here: https://kenney.nl/tools/asset-forge#Blocks 
Premium blocks are highlighted. 

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This is a good idea for a puzzle game, but personally it was hard to visualize how i need to roll around to get food in my mouth.

I like the idea, the graphics and overall polish. Thank you for making this game :)


PS: i got here from your Halloween devlog :) #godot

I'm here from Godot Engine - Apps & Tools - 2022 Showreel. This is a very good music player, I will definitely be using it for all my local music listening. Thank you for making this :)

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Okay the v1.1.0 works fine, i'll play it a bit and leave more thought here :)

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So, that is exactly what I tried to do :) and it works fine, i can even Tab back to the writing box and down to the notes. 

Also, I managed to package the app with PyInstaller. So now i have it as a single .exe file that doesn't even open the console.

Yeah, it works now. Thanks for making this! And have a nice day :)

Okay so my VS Code is using Python 3.9.6 

And TK seems to be the 8.6 version. Is there anything else I can give you? :)

>>> tkinter.TkVersion
8.6
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Hello,

i keep getting this error when i try to run this app in Visual Studio Code:

_tkinter.TclError: bad event type or keysym "KP_Up"

Error starts from this line:

File "c:\Users\lacro\Downloads\outnoted.py", line 880, in <module>

top.bind("<KP_Up>", lambda e: move_up())

Do you have any idea how to fix this? Your app looks pretty nice for keeping track of gamedev tasks. Hope we can find out the solution together :)

I'm on Windows 10 btw

This is really good :) hope you consider making a longer, paid version.

I like how you set up interesting mysteries in a short amount of time. I wanna know more.

One thing I think is, the door animation takes too long. Maybe one turn of the handle is enough?

Thank you for making this, and have a nice day :)

This is a great start, the movement in both games feels very good.

Please add VSync, tho :) it's running at 700+ FPS for me and that causes tearing. 

And maybe add some hint to Platformer Level 2...it took me a minute to realize what i'm supposed to do.

Very nice game, excited to see what you add.

Don't worry, i totally understand. It is actually quite intuitive in Godot to add the style so...at least i learned something :D now i am ready to add a main menu 😀

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EDIT: So i found a solution, all you have to do is add a Panel into a scene, directly assign it this theme.

Then click on the theme in inspector, click on Panel > Styles, and that shows you the StyleBoxTexture.

You can copy-paste that to the Custom Styles of any PanelContainer and it works. Also, you can then make it unique and save it as a separate file, so you can easily reuse it


Hello, i can see that the Panel node is themed properly, but i can't get it to work with PanelContainer? Is there anything about Godot themes that I am missing? :D thank you for making this theme, it looks awesome

You can use the itchio desktop app to download older versions of this app. Vox export works on version 3.21

Thank you for the response! Now i'm even more excited for this jam :)

Okay then, i'll use this :D i always wanted to learn how to use this tool

Hello, i was just wondering, what is the general opinion on using a paid tool like Crocotile 3D by Alex Hanson-White (itch.io) in a game jam?

I don't want to feel like i'm "cheating", but this tool would make the level design so much easier.

So, do we think it's okay to use it, if i put it in the credits and description?

I absolutely love how juicy this game is, the drop shadows add so much to the artstyle.

I like how you can strategically get it even with gray background to prepare for Red Mode. I would like to know how the points are being counted, as it seems pretty random to me at this point.

The controls are tight, the gameplay is easy to learn, hard to master...overall a very good game.

So the background sounds are there all the time, even when the main music is not playing (while the round didn't start). Without the background sounds, it felt weird as all audio stopped at that point. I wanted to have something there at least. 

If i did my own music  would use the base (and part of the rhythm) as that background.

Don't worry, Get All Coin LLC makes it back with the taxes :)

Thank you! At first it was supposed to be something like "All you can eat card", but then i realized even I wanted to just go somewhere right now. And it adds little more player-driven motivation :)

also, you can take current music position from AudioSource.get_playback_position(), put that into a global variable, and then use AudioSource.play( global.music_position ) to keep the same music going thru scene changes  

I already have several ideas for post jam cleanup. I'm aiming to have 3 arenas total, and player will need to buy tickets to go to the next arena. So, I only added the coin physics near the end of development, but they are something I want to use more of. Maybe a physics based platformer next? I'll see :D 

Thank you for playing!

yeah, Bosca Ceoil, i knew it sounded familiar somehow...ill give it another look :D thank for that link

okay...i might keep working on this, i really did enjoy making it so far

Well, the only game to upgrade, or PROGRESS, is by failing to get all the coins. Also, to finish the game you have to buy something in the shop, so the only way to "win" is to lose :D

First of all, love to see Godot!

I love how many upgrades there are available. 

I will come back to this game, i wanna see how many enemies i can have at the same time

I really LOVE the artstyle here, i admire that you made your own music (i don't know where to even begin with that stuff)

The gameplay is a little too hard for me, I didn't manage to land on the planet (tried several times), but i did get to the stage where the ship looks like UFO. 

Good idea, and well executed. I like it :D

OMG this game is hiding some secrets :D i love the thing with the stuff near the end :D 

the main character looks so disturbing as well

The movement feels okay, the jump is a little weak

There is a lot of environment to explore here, i like that

Overall, good game, worth the playthrough

Quick moving FPS arena game.

I liked how many weapons there are (i would love a Training room where you can pick what gun you have), aiming felt all right.  You have a lot of mobility, including a double jump.

Enemies have random spawns, so they keep you on your toes.

Overall i like it a lot. I would like to see this expanded, maybe with more levels.

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First of all, this is an amazing idea to market Pixeland, good job :) i might have to visit at some point

So, i didn't know you plan to have a voice acting / sound recording booth, that is so cool :)

Also, thank you for reminding me to  check out Kay's asset packs.

EDIT: And now you are planning a 3D printer as well? That will come in handy for some boardgame prototypes. I really like what is going on here.

This is a fun game, hope you keep working on i

Oh yeah, the penalties option is what is doing it. So is the intended use case to not drag out lines when you turn off penalties?

Im so sorry :D  ill make sure to put updates at the top of my comments next time

So this was happening to me as well, but when i copied over my old save from 1.0, it stopped happening? Kenney will have to give us info on that

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Hi, it seems like i lost progress when i updated from the release version to 1.2. Where can i find the savefiles? Maybe i can find the old ones.

EDIT: found the file but it was overwritten when i opened the new version. I assume this is not meant to happen? :)

EDIT 2: False alarm :) if this happens to you, check if you have itch security sandbox turned on in the itch app settings: 

If you do, it puts the save files in a different place than if you don't, so the game has no way to know if you have any other saves.

I see what you mean but, if the clue didn't show you it isn't the right 1, it automatically means its part of the left 6, and the right 1 can only be at single position at that point.

So what you want is to have no clues revealed at this point?