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atornity

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A member registered Jun 17, 2017 · View creator page →

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This was a very relatable experience. A facinating journey through the neverending labyrinth of life. Equipped only with the power of our imagination we are tasked with the impossible goal to paint the plane walls surrounding us with positivity and happy thoughs. Our efforts is however futile because we are all alone in this maze and what is the point of happiness if we have no others to share it with?

A nice start for a future game. I would do some work on the player controller as he was kind of bouncing off walls and shiz which weirded me out. Also the bullet physics was super strange. Did you have a wind system in place? If so, that could actually be cool if you demonstrated visually which way the wind was blowing in. With like tiny wind particles or something. I'm glad you submitted this despite it not being finished, hopefully you will know better how to organize your time in the next one. Good luck with your future games! :)

This game was very pretty! I especially liked the part when I killed a bunch of happy rainbow slimes. I just really hate slimes and I don't think they deserve to be happy. However, the game was filled with big dafuq moments and I wasn't able to see the ending :(

The biggest dafuq for me personally was when I couldn't find a way to restart the game when I died. I had to do it manually and my lazy ass have told me many times to not do that kind of stuff so I had to give up after a few re-tries. A minor dafuq was the inconsistency of the attack animation, sometimes it worked, sometimes it didn't work :(

I would also like a possibility for a pacifist run as I no longer have an urge to kill rainbow slimes. That's because the game taught me a valuable lesson about fear and I no longer see slimes as my enemy. In fact, all my friends are slimes now. Because I killed all my old friends after they refused to be enlightened by the slimy revolution. A small price to pay for a green tomorrow :)

All in all, the game was very pretty but the gameplay a bit clunky. It was very dark but I still think it fits the theme because of the colorful background and enemies. Thank you for making this and I'm looking forward to playing your next game :) 

I didn't understand a thing but It was very good I think! 

Come to think of it, I belive there was an explainer at some point that I missed(Because I jumped down before reading D:) that probably said that. So most people probably won't feel as lost as me :)

Amazingly chill game with beautiful pixels! HOWEVER, THE QUIT BUTTON DOESN'T WORK!!!!! But that's okay because I love this music and I don't want it to stop. I did get a bit confused because the jump height seemed to be just barely not enough to reach some places. So I had to like time the perfect jump or do some weird parkouring on the wall to get to the next platform. Maybe I missed something(I'm aware of the double jump)? Other than that, there isn't much to complain about. The sound effects when I reach a new checkpoint is the best and along with the music it made it feel like I was playing one of those super chill mobile games that are pretty simple but perfectly polished. I only wish it was longer :(

Thanks for playing my game! Regarding your feedback. I have been debating what would be the best way of fixing these issues. (By unresponsive, you mean the low change in speed when you move with wasd, right). The first build of the game(You can test it if you have the itch app) has a lot less kickback from the guns but I felt it took away from the (n)icyness of the game. It was also a lot harder(I feel) because you can't use the guns to move super fast away from the enemies. So in the current version you kinda have to use your guns to project yourself around the map. I guess having played it so much myself, I never realized that using guns to move around is not exactly natural. I think you fixed the game though with your simple trick. If I make the map bigger and thus give the player more freedom to fail. It may still work. An additional solution would be to add a progression system that encourages players to keep playing untill they git gud and finally beat the game. I think I'll start with making the map bigger. It will only take a minute(If you want to test it). Anyways, thanks for the feedback NoobException! Loved your paper plane game. Are you participating in this weeks jam?

hey, thanks! Do you mean the one at the end of the second level? You are actually supposed to run on the side of it and it will rotate you on to the top, It's a bit weird :)

did I win? 

It was not what I expected but it was very enjoyable and it gave me an idea for another game! (what I originaly thought this game would be)

well it wouldn't be real time if it's a replay :) 

I couldn't stop myself, sorry

good job with the game! Here comes some cirticism :D

I think the controlls need to be a bit less "smooth" if you know what I mean, there seems to be some mouse smoothing and when you start and stop moving there is a delay. Other than that, shooting the robots were very fun. I actually enjoyed the unprecise gunplay. I just wish the level were a bit less linear, It seemed to be only be one way to traverse the map with big collissions blocking me from going a different way.(these collisions also blocked bullet fire which was a bit anoying). 

I really liked the opening when you are at the train and the train is actually moving. Good voice acting too!

I loved it! the visuals are very stylish and varied. The cave part with the shadows were very interesting. The combat became very easy when I figured I could just spam the jump attack to not take any damage lol.

Also, the platforming bits or when you have to walk over a bridge or something was a bit anoying on mouse and keyboard because I have to press both down and right at the same time. I assume it's better with a gamepad.

anyways, congrats on the great game!

i really like this! well, the game is fine and all but it looks amazing! i wish it got harder as you go on or something to make me want to keep playing. as it is right now i have no goal in my mind, just score a number that's heigher than the last rather than overcome a challange or obstacle. but i think this could be alot of fun if it got harder as i said, you could even push the style by making it increasingly more surreal. but yeah, that's all. keep making stuff and i look forward to see more games from you in the future :D

woah, thanks! I really appreciate your kind words. I plan to work a bit more on this game in the near future so hopefully it will feel alot better, maybe I'll add some new attacks to the boss when he lose X amount of health. Also gotta fix the sound thing but yeah I really appreciate your involvement with the wgj and love your streams. Hope to hear from you in the future :D

thank you!

very uniqe! i like

i feel like bosses might be a bit to hard to kill, what i mean by that is they have to much health or the player doesn't deal enough damage. would be cool to see some kind of alternative attack like a bomb that forces me to get up close and personal. right now it's very easy to cheese the fire boss by just standing in the starting area and shooting at the middle of the arena. anyways, the art was good. I especially liked the player character alot :D

I can't afford to use data on video atm but I would love to know the theme. Somebody want to be kind and write it? Thanks

alright then, i'll have a look at the download as well

i really enjoyed until i klicked the back button accidentally. i think i got the idea tho and my only issue is the slow jumping

thats a great idea, I will try that if I have time when I come home. Im confident there is an issue with the project because my friend was nice enough to stay up late to download it and he couldnt package it either. 

that is something i have thought about and thank you for suggesting it, i have however decided to make something brand new and with a partner this time. will probably flop but it'll be fun

i have that actually, anyway thanks for all the help and i love your game

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i belive it's excactly the same but i don't understand half of it https://jpst.it/10e0l


this happens when i load the project tho

LogUObjectGlobals:Warning: Failed to find object 'Class None.'

not sure if it has anything to do with the error tho

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i am installing it now, will report back

still doesn't work but thanks anyway

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thank's everyone for replying, i posted a youtube video showing what happens when i try to package. i probably messed up somewhere but i don't know where

EDIT: here is the log..

EDIT2: so i think i should mention that this is an issue with the project and not the engine, i was able to package a blank project when i tried that

EDIT3: so the log is here now https://jpst.it/10dWY

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sadly, ue4 doesn't want to package my game. I'm getting an unknown error. Help would be greatly appreciated ofcourse but i'm prepared for the worst. I put my hearth into this project and it has been the hardest I have worked the whole year, it might not be the best game but its my game and i'm proud of that, even if nobody but me will ever play it. perhaps that's for the best, nobody would beat my highscore anyway. I just want to say thank you Matthew Palaje for hosting this jam, I have learned alot and I do not regret the time I have spent on this... But for real tho, anyone knows what's up with my project?

log: https://jpst.it/10dWY

video:

well done!

woah, i wish i had the same mindset as you.. right now i'm sitting here with a pretty image with no idea what to do with it