These are fantastic and so inspiring for low-pixel-count horror games! What a treasure~ <3
astoryinpieces
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Ohno!
After checking it out on my end, it seems the way the Windows version was originally built needs an update and a rebuild. I was still able to play the game normally after telling the warning message "OK", though, and using the Z key to navigate the menus. If it still causes issues, I'd definitely recommend using a Game Boy emulator like Gambatte or Sameboy to play the rom!
I'll keep looking into it as I work on an update to the game soon. Thanks for letting me know!
Thank you so much! I hope you have fun with it sometime~
The card battle system was a real challenge that never got properly solved, and I'm sure there's better and more efficient ways to do it. The cards (which are kept on background-style image sheets) each have their own variable, plus a bunch more for game stats (damage, characters, abilities, etc.). I used the swap tiles plugin to change the card images in-game, which limited the total number of cards I could include. All of the variables are reset and randomized when you start the game/each match. The rest is just a lot of toggling of variables in-game and math functions to make the cards link together and do the right amounts of damage!
There are official card games on the original Game Boy, like an early Yu-Gi-Oh!, that have way more cards than what I was able to include, but I don't know how they managed to do it. ^^;
I'm sorry, but it's only available in the Game Boy rom format and the Analog Pocket format, (edit: as well as the new Windows version!). However, if you're on mobile, there are sites that can emulate the Game Boy system through browser, but performance can drop noticeably. I'd recommend waiting, but if you're determined, it's possible to use the file in other ways!














