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(1 edit)

nnnnnnoooOOOO..!! ๐Ÿ˜ญ๐Ÿ˜ญ

so close, yet so far. back to the bug hunt for me! 

edit: I hate that you'd need to start clean, but I hope it's not the reloading of a previous version save state causing things to loop or error in this instance. I know that isn't always compatible with roms being updated. I used to try to save state my progress working on a Pkmn Yellow rom-hack, and that never worked how I hoped... ๐Ÿ˜…

I'm gonna tackle it again and make sure it runs correctly on my end, just in case, so there may be yet another upload soon..!

That also happens when I start fresh safe file, go to dungeons, beat the boss, grab the egg, the skeleton doll, a whole bunch of artifacts from chests and exit dungeons and go to parlor. First, I give Bale an egg, then dialog is looped.

Other things that I noticed:

  • When I go to save crystal room in dungeon, selecting "Not now" has same effect as with selecting Inn before fix - it proceeds to save anyway
  • Sometimes navigation arrow doesn't point to room that I had come from. See screenshots - on first I'm in save crystal room and arrow points to the north - but I could only come from south since this is a dead end. When I go south, arrow still points north, but if I want to return to save crystal room I must go south again ๐Ÿ˜…
  • When trying to open chest, occasionally it opens after just 2 inputs when 3 are needed according to the bar displayed on the top of the screen 

hm. that's very strange. I loaded the game with all available items and the triggers to get the apprentice robes and progress the story beyond the village progression checkpoint simultaneously, and the extra long conversation returned to Bale's parlor at night with no issue. that's why I suggested it might be the loading of save states, but if it happens during a fresh file, too, I'm at a bit of a loss! I'll have to keep looking and maybe split the scenes up or something.

I'll handle the minor save crystal bug quickly and look into the chest opening bug as well, though, I'd say that being able to open chests a bit easier isn't quite as pressing, thankfully. as for the arrows, they're arranged to try and simulate the directions that you had come from and are able to go, regardless of the room you're currently in, since you aren't rotating around all four directions in every room you occupy. I can see how it comes off a bit more confusing that way, so I'll look into adjusting some of the arrows, but this, too, is lower down on the list. would it help if I made maps of the dungeons available to view/download as a pack-in extra?

also, you're a real gem for illuminating these things for me! thanks so much~

It would be great to have dungeons maps as extra download! I think those arrows aren't a big issue, just wanted to point this out. In general, I find dungeon layout very nice. Not trivial, but also not overcomplicated, which makes them very fun and rewarding to explore. 

Yeah, this infinite loop bug seems pretty odd. Maybe I will give it another go tomorrow, on another fresh save and note what exactly I'm doing, so it will be easier for you to reproduce. As always, happy to help! :3

Do you happen to have some discord server or smth like that? It would be probably more convenient to share bug reports and feedback there ๐Ÿ˜…

I do, actually! if you DM me on Discord (I'm astoryinpieces there as well), I'd be happy to share a link to it with you~

Oh, I just noticed that you edited answer ๐Ÿ˜…

Yes, I assumed that it might be because of save state, so I started fresh and got the same result, unfortunately. Best of luck with debugging, please let me know if I can be of any help! ๐Ÿ˜Š