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ASTO

15
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1
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A member registered May 12, 2021 · View creator page →

Creator of

Recent community posts

Very, very nice ascetics (love the low poly look) and ghost mechanic. Good job.

Like the greenish look of everything and the music. Controls felt good and responsive for an FPS, but I was missing the crosshair a lot ;). Nice entry. 

Simple and addivtive - two best qualities are here ;). Controls need improving of course (mouse sensitivity to high for sure) but overall well done.

Fun game, growing your character is definitely addicting. It was tricky to align the character for combat and eating, but the overall game was fun.

Nice change of pace from action games. Very relaxing and sweat concept! Had fun!

Fun and really well working concept which along with fluid controls makes it very enjoyable to play. Good job! I need more :)

Nice little puzzle game with good controls. Easy to pick up, just needs some VFX polishing and it could be a full product for sure

The controls are very fluid. Would love some story elements added as the art style, env and models are very cool. Looking forward to you building it out a bit more, maybe to a full game. It would work ;)

Very cool gameplay, although the control of the character was a bit difficult (got stuck on the sides of the walls a lot, and aiming with the keyboard was difficult). But the environment and the enemies where very fun and so where my powers. Didn't expect such a game from a game jam. Good job!

Very interesting concept of having "2 versions" of the map and having to cooperate with one another. A bit buggy (what isn't ;) ) but had fun trying to beat it.

I've originally used PlasticSCM for version management only to later discover that there are no public repos for viewing there available. Anyway I've setup github repo and I'm uploading my project there. Also edited the submission with correct reference to the source. Thank for reaching out.

Yup, my mistake (never uploaded WebGL version before) - had the compression enabled. Re-uploaded the corrected version.

Yup, my mistake (never uploaded WebGL version before) - had the compression enabled. Re-uploaded the corrected version.

Thank, my mistake. Re-uploaded the corrected working version.