It depends on the post processing. If the resultant pixels that the user sees on the screen are not one of two colors, it will likely suffer in the "bitness" rating. If the post-processing is to filter everything down to exactly two colors, then that might be the type of processing you'd want to use.
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There should be only 2 colors on the screen at any given time, and those colors should be maintained throughout the duration of gameplay. Some developers have chosen to have different palette color combinations at startup; sometimes as unlockables! Best of luck!
The music does not need to be in 1-bit. We've found that making strictly 1-bit music is often outside of the reach of new developers, and the tools to do so are typically pretty confusing to use. Any developer that does make 1 bit sound will certainly be met with a better score, though. Consider it an extra personal challenge :D
Due to popular demand (see the Discord) we ARE going to enforce a theme. You can pick from any of the three below or use all three (or two, or whatever you want to do). There WILL be a grading category for whether or not you utilized at least one theme below:
You need to create your project during the jam submission time, correct. It's in the rules.
This jam runs June 18th 2020 at 10:00 PM PT to June 21st 2020 at 9:59 PM PT, and you can submit at any time during the jam. Please create all content (music, sound fx, art) during the jam.
Respectfully, we will not be having a category for optional challenges -- otherwise they would not be optional. They are just there for fun, inspiration, and/or personal growth. Apologies if you disagree with this decision -- maybe we will change our minds for next time, if we run this jam again.
1. Since we're already placing a pretty serious limitation on the jam (1bit) we didn't want to force a theme also. Instead, we provided three optional themes as inspiration, which you can ignore or use as you like. There will be no scoring category for theme.
We changed our minds. We will be grading on theme.
2. lol, me too!
- Sure. Here's a link to a discord server I set up. I'll also put this in the description of the jam.
- Aspect Manufacture is funding this. We are a games company from America, and we have day jobs, so we're able to put up the money ourselves.
- I believe Amazon Gift Cards are region locked to the country you buy the code in, but I'm not sure. In the description of the jam we state that we can likely only provide these to US residents for this reason, but we can try to work something out if you win.
- It is three days. It starts Thursday night and runs until Sunday night. That is three full days. If this doesn't end up being enough time for people, then we might be able to allow late submissions. But this is a weekend jam, hence the duration. It is meant to be a challenge.
I think there might be a slight risk when being judged if you elect to do this, but I would personally not take points off, as long as it's clear there are only two colors being used at any given time.
we did it in Aspect Arcade (some of the particles fade out). imo it's really more of a grading risk than anything, as you're being graded on Bitness -- in other words how 1bit your game is -- so in a sense it's up to your fellow competitors if they accept alpha values as allowed. Bitness is ultimately just 1 of the scoring categories.
but, to more directly answer your question, alpha manipulation would break the "1 bit" rule.
Submissions are open from June 18th 2020 at 10:00 PM to June 21st 2020 at 9:59 PM (datetimes in PT), which coincides with the jam time. I'll update the description to make that more clear in a bit.
ah, I didn't encounter that in my testing, but you're totally right that it's possible for this to happen. I choose whether a townsperson is a wizard or normal person at random with a 1/10 chance of being a wizard, but I don't cap the number of wizards, which would have helped prevent that type of experience. I wish I'd had a bit more time to balance the game -- thanks for your feedback!