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ashnin10

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A member registered Mar 05, 2023 · View creator page →

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Thank you for playing, I'm glad you enjoyed it! Carp for all!

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Thank you for playing and making videos about both of these games! It means a lot that you would go through the effort!

For a one-week game jam, it's an impressive game that worked well within the time constraint. There are definitely some things to be improved, but that's to be expected for a jam.
Since I play a lot of rhythm games, I had a lot of critique to share, so I found it easier to write a google doc. This also allowed me to include links and images for more clear examples. You may choose to look at it or not.

https://docs.google.com/document/d/1dPUWEkfRfspR5O8MKXqEy5P430uxVnPE8Bkjn08oqNc/...

Thank you for giving my game critique as well!

Thank you, I'll keep this advice in mind for future projects!

Hello, CuteShadow! I used this tool in my most recent visual novel!

https://ashnin10.itch.io/i-wont-date-my-crush-unless-he-learns-how-to-fish

Thank you for making it!

My game for the jam is now out! Thank you for making this UI pack!

https://ashnin10.itch.io/i-wont-date-my-crush-unless-he-learns-how-to-fish

Hello, Knickknack PJ! I recently used this background in my most recent visual novel!

https://ashnin10.itch.io/i-wont-date-my-crush-unless-he-learns-how-to-fish

Thank you for making it!

Thank you for your critiques! There should be a text speed slider in the settings menu, but I will make a note of everything else to fix in a future patch! I'm glad you had fun playing!

Hello, Noraneko! I used your assets once again in my most recent visual novel!
https://ashnin10.itch.io/i-wont-date-my-crush-unless-he-learns-how-to-fish
Thank you for the beautiful assets!

Thanks for playing, I'm happy you liked it! I tried to make this game a good standalone because I knew a lot of people playing wouldn't have played my first game. Having played (and made) both, I think it would be a unique experience playing this on it's own!

Thank you for playing! I don't have any siblings myself, so I had to think a lot about the dynamic between the siblings. I'm happy you think I pulled it off!

"I Was Caught By Someone To Who Wanted To Impress Their Crush!"? Peak game
Thank you for playing! I'm glad you liked it!

Thank you for playing, I'm glad you liked it! I'm always looking to improve my writing, so may I ask what you mean by "too many adjectives"?

Hey, Tris! I'm using your UI pack for a game jam, and it's super useful! I just wanted to let you know that the music room text doesn't work super well with longer titles on opendyslexic because the text is bigger and overflows off the screen. I'll try to work around this for my game, just wanted to let you know so you can consider fixing in the future!

These are great, bless

It's also important to respect the wishes of the creator, even if it's not part of the license.
To Itsu, I would recommend looking over Creative Commons' Pre-Licensing Considerations page so you are more informed on license details for your next project.
https://wiki.creativecommons.org/wiki/Considerations_for_licensors_and_licensees

I don't doubt that the music is human-made. My point is that a main part of the presentation of this is AI-generated.

"No AI" tag and yet the cover art is...

In the same boat with artfight lmao.  I've also just had massive writer's block recently. Was shambling something together before I saw this announcement lmao.

UPDATE: I changed it again to add another slider. I added another hotbar in the screens.rpy file in the middle of the other two and adjusted the images to match. I made a "sound volume" section and three bars underneath with small headers with music, sfx, or voice. Below is what I did. You can do something similar in your game if you need all three bars :D

The way I'm doing this for my game is editing the menu images to have a voice slider instead of a sound slider (cause my game doesn't have SFX) and replacing the sound slider in the screens.rpy file with voice. You might be able to figure out a different solution if you need to have SFX as well but this is just what I'm doing. But you can think up your own solution, programming is all about problem solving :>

Gonna add a blank version of the prefs menu in case you or anyone needs to use it (i made it by copying the texture and covering the text lmao). I know this post is old but wanted to share in case anyone had the same question as you.

I was just wondering what games other people are planning to fix for this jam! I plan on fixing "Ace in Another World" to start, because I am ace and the concept seems fun. I have my work cut out for me getting the fantasy assets tho ;-; 

As an ace myself, this game is amazing. I plan on fixing it for the Fixit jam.

Glad I could indirectly help! It's the same image that's used for the intermission iirc

That's the goal! Also thank you! My friend offered to help VA and I was surprised because this game is so bad but we had fun doing the lines

Thank you!

Thank you, I'm glad you liked it!

Thank you, I'm really glad you liked it! Yeah, this had to be a shorter game to fit the jam, but I'm glad you liked the story!

Thank you! I'm glad you liked the game! You have Ren'py to thank for most of the quality of life features :)

I wanted to keep things simple for this game, but I do plan to have branching stories in future games I make!

Thank you! I'm really glad you liked it! This game is a kinetic visual novel which is why there aren't any options, but I do plan to have proper visual novels with choices in the future! I just wanted to keep things simple for this jam. :)

Thank you, I'm glad you enjoyed!

I have at least one question!

For this jam, can we submit multiple games of multiple fixed projects? Mainly asking because if this jam has fewer participants than the Worst VN Jam has games that allowed fixing, I want more people to be able to have their games fixed!

Also, what exactly do you mean "exquisite corpse" and "build upon the framework?" Should the games be like a sequel of the original game or a more fleshed out version of the game or will it depend on the game? How much change is too much change? And I know you said it's not a hard rule but I wanna be able to understand what you mean by it.

Thank you for your feedback! I'm glad you liked the game!

It is truly astounding how someone managed to make a game this terribly infuriating. When I started this game, I had so much hope in my eyes. I was excited to see what this game had in store for me. It is now 2 am. It has been hours. I think I almost contracted carpal tunnel from spam-clicking through the entirety of pride and prejudice. I could have spent the time I used completing this game towards any other purpose. Quite literally any other purpose. And I would be a better person. This game is something I would only give to my worst enemies. If this is not the worst visual novel ever, I cannot comprehend the beast that title must belong to.


Also I finished the puzzle.

Thank you for the insight! I use Opera on my laptop so that could be it. I'll look at the engine's website to see if I can ask anyone as well.

And I'm glad you liked the game! Thank you for playing!

Thank you! I'm glad you liked the FishFest logo! The UI does have a lot of buttons, I used a premade pack but I will think about how intuitive and easy to use the UI is for the next game I make. I'm glad you liked the game!

Thank you! I'm glad you liked my """"minigame"""". I also wasn't happy with the music resetting each scene, but without doing that I didn't know how to make sure the game would play the right music each scene, especially for the ending replay. I'll look into it more and see if I can find a less annoying solution for the next game I make. It was hard to develop the characters simply due to the fact I had a week to make the game and therefore needed a very short script, but I am considering developing them more and making another game in the same universe (DON'T COUNT ON IT LIKE AT ALL). I'm glad you appreciated the FishFest logo, and I'm glad you liked the game!

Thank you!

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I'm sorry for these issues, I also don't know what's going on with that. My guess is it could be something to do with the engine? It handles all of the exporting on it's own, and I also had a similar issue with playing a different test game I made with this engine. It's a pretty niche engine so it's possible? I will look into other things as well.

Do you think it could be something to do with how I compress the .zip files? I just take the export folder and compress it with like the default windows function to compress the .zip file.

If you have any other potential explanations, let me know! I want to figure this out too!

(edit: something else to note is that an indicator to know if the menu is done loading is if the music starts. if it's started, the menu is done loading and should be clickable. just wanted to note in case it's relevant)

Thank you for the clarification, and I'm glad you liked the story. I will keep that in mind