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ashnin10

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A member registered Mar 05, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the insight! I use Opera on my laptop so that could be it. I'll look at the engine's website to see if I can ask anyone as well.

And I'm glad you liked the game! Thank you for playing!

Thank you! I'm glad you liked the FishFest logo! The UI does have a lot of buttons, I used a premade pack but I will think about how intuitive and easy to use the UI is for the next game I make. I'm glad you liked the game!

Thank you! I'm glad you liked my """"minigame"""". I also wasn't happy with the music resetting each scene, but without doing that I didn't know how to make sure the game would play the right music each scene, especially for the ending replay. I'll look into it more and see if I can find a less annoying solution for the next game I make. It was hard to develop the characters simply due to the fact I had a week to make the game and therefore needed a very short script, but I am considering developing them more and making another game in the same universe (DON'T COUNT ON IT LIKE AT ALL). I'm glad you appreciated the FishFest logo, and I'm glad you liked the game!

Thank you!

(1 edit)

I'm sorry for these issues, I also don't know what's going on with that. My guess is it could be something to do with the engine? It handles all of the exporting on it's own, and I also had a similar issue with playing a different test game I made with this engine. It's a pretty niche engine so it's possible? I will look into other things as well.

Do you think it could be something to do with how I compress the .zip files? I just take the export folder and compress it with like the default windows function to compress the .zip file.

If you have any other potential explanations, let me know! I want to figure this out too!

(edit: something else to note is that an indicator to know if the menu is done loading is if the music starts. if it's started, the menu is done loading and should be clickable. just wanted to note in case it's relevant)

Thank you for the clarification, and I'm glad you liked the story. I will keep that in mind

Thank you! I'm honored you decided to make a video on my game! I will check it out now

If you have issues with the skip button you could phrase them in a kinder and more constructive way. I do want to improve for any future games I make but what you said tells me nothing about how to fix your issue and it's also very rude.

I also did not make the UI, I used a premade UI pack from the engine I used to save time. So I did not have any part in actually making the skip button. I will take any criticisms of the skip button into consideration but for this game I cannot fix it.

Thank you! Glad you liked it!

Thank you!

Sorry about that, it might be because your device has trouble running it? I know my laptop can't handle this game cause it's really underpowered but it works fine on my phone. If you have a Windows device you could also use the download!

I'm glad you liked the game, yes that is a skip button. I'm glad you were able to learn an important life lesson from your experience with the skip button. I used a pre-made UI pack but maybe next time I'll choose a pack that has everything labeled more clearly XD

Thank you!

Thank you! I'm glad you liked it!

Thank you!

This game was very impressive and unique. The visuals were outstanding and the tutorial screen was straightforward and effective. The biggest hurdle was the literal hurdle in the middle of the first level. Took my like 10 minutes to get over it.

Really creative! The gameplay is simple but effective. Easy to pick up, hard to master. All that stuff. Or maybe it's just hard to master because I'm bad at platformers but yk what i mean maybe.

I liked the tutorial with the voiceover. It was a pleasant surprise! And the tutorial itself was well-paced and made sure the player knew all the controls. (Even if the player could not use them well.)

This is a really fun and unique game! I liked dressing up the different fish. It's a game that brings simple joy.

The Whale Shark is my favorite.

Glad you enjoyed the game! I apologize for the disappointment by the lack of fish unfortunately they're very camera-shy but rest assured they are there out of frame

(i didn't feel like drawing any actual fish for something like the """"minigame"""" lmao. but i do have my cartoon fishies in the menus and stuff!)

Yeah, that was intentional! The kanji I used for the names aren't the same but I made them homophones. Glad you noticed!

Thank you! I'm glad you enjoyed! I used TyranoBuilder to make this. I'll definitely check out your game when I get a chance!

Thank you!

Thank you! And thanks for making the sprites!

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First of all, love the energy of this jam. I hope you can get all the fish-related games you missed out on from that bundle of no fish.

Now, my questions:

  • Can I create a visual novel in TyranoBuilder (a codeless VN engine) for this because me no code code hard
  • Could I not use fish as like the actual characters but just a central part of the narrative (ex. a story about fishermen) because I honestly don't wanna have to draw fish sprites and I'd be doing this myself so I'd want to use free-to-use premade sprites most likely
  • In the event the answer to the question above is "no" could I start on the fish sprites now and would I need to disclose that
  • Same thing as above with the concept and outline

FISH

Also if I need to code I can and will make a Scratch game