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A member registered Jun 29, 2016 · View creator page →

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I liked it. It feels great to wipe out a lot of enemies with a quick succession of dashes. It's great when a simple mechanic allows for such "combos" to occur naturally (as opposed to being added as separate system).

This was fun. Very nicely polished.

It was hard to understand exactly how much you can do with the bullets, though. It is hard enough to catch up to the bullet, let alone figure out how to make a decently high jump. I could not get up on the other side of that multi-screen spike pit as I can't seem to jump very high from a bullet.

Yeah the difficulty actually ramps downwards because the upgrades and time dilation are so powerful when you get them all. Thanks for playing and commenting!

Nicely done, I enjoyed it. For some of the levels it didn't matter that attack/jump is the same action, but it would be fun to try more puzzles built around that mechanic.