Thanks a lot for the feedback! Most people seem to get confused with our controls, feedback clearly points out that should be our first priority on next iterations/future games.
ASarevok
Creator of
Recent community posts
Hey Kristina, thanks a lot for taking the time to try out our game. We were indeed planning to fill the daytime cycle with more content but had to cut it with the limited time we had. The possibility to switch your directional keys had also come up, and also was cut from the scope due to the limited time.
It's nice to see a review clearly pointing out we had the right ideas planned!
Thanks again!
Hey thanks for the feedback,
The repair bug is one we discovered yesterday as well, when you upgrade an unrepaired item, it puts it at full hp, but the total HP counter is miscalculating
As for the final boss not hitting your flower pots, you got lucky with the RNG then, he has wiped me about 10 times while I had all hp :D
Hey Sahil, thanks again for coming back to our game. We build the game using WebGL so that it would be playable in the browser, to make it more accessible to most people (most don't like downloading external stuff). I'd highly recommend just playing it in your web browser on the itch website. Playing Webgl-based games locally will indeed not work.
It's definitely a great suggestion that we add a downloadable version after the game jam review process is over, but during the review period, we cannot change/add builds (part of the rules of the competition). So beginning in October I can add a version that can be run locally when you download it.
Hey, thanks a lot for trying out our game. I'll add this to the bug list and see if we can find out why it's acting differently on your end.
This might be a weird question but are you on a AZERTY keyboard? (I am, and then those keys are inversed)
If so, considering the deadline was extended we updated the keybindings to include AZERTY too.


