Thanks for the thorough feedback — I agree with practically all of it. Most of the issues can be traced back to a total lack of external playtesting:
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The overturned catapult — As the developer, I knew the exact pixel-perfect shot angle, but that’s obviously not the case for players. It's an issue I have with most of my games, it's hard to look past your own knowledge having played it so much...
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Bugged skills — These were unfortunately expected, given the limited development time. It’s frustrating that we didn’t have enough bandwidth to properly clean them up.
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Lack of tutorial/information — This was underprioritized, and it shows. A more structured introduction would’ve helped players get up to speed faster.
As for the lady swinging her hips, in my head she is trying to get free out of the catapult.