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(+2)

I really like the game's setup – it feels like a solid prototype for something fun, well done guys! Here are a few suggestions to enhance it:
- Add angled kills (stationairy shooting enemies?).
- Introduce multiple angled kills, where some mirrors aren’t even visible to the player.

If your goal as a game developer is to prototype more quickly (which is one of the most valuable skills to develop during a game jam ), I recommend focusing on composition (if you're not already doing so). Take some time to refactor your code by breaking the logic into custom Godot nodes (e.g., health nodes, movement nodes, etc.). This approach allows you to reuse these components in future jams and significantly speeds up development. It’ll help you go from building small games in two weeks to larger projects like those from Overboy (on Itch) in just two days.

A great resource on this topic is Firebelly Games' video on composition on YouTube.