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A member registered Jun 24, 2019

Recent community posts

I mocked up this little effects zoo, so I can see what all the waves/jitters/draw anims do on one page, I added the values you suggested above as KAI TEST WAVE. 

I managed to figure it out in the end, using this curve.

Wow, that ended up coming out large.

Here is what it looks like under 'Spring Intro Wave' 

I also managed to create a pretty cool 'Sneeze' draw anim! 

For a bit of extra polish, I think I'd like to have this aaaAAACHO ... scale pop into normal text.

I used the size rich text tags to stagger the size of the letters, is that something that I could do purely with the waves? As the characters all return to normal scale much earlier than I'd like, so potentially there is a way to do a further animation on this once it's complete. 

Cheers Kai!


Hi there! 

I have been playing with Super Text Mesh trying to learn all the bits and bobs as much as possible. 

One thing I have been looking at is the custom wave / curve editor. 

I’m trying to replicate the draw anim ‘Spring’ or ‘Stamp’ as a loopable wave, no matter what numbers I try, I can’t get too close. 

The closest I’ve gotten is having a simple curve going from a value of 1.3 to 1

strength 1 on the Y, density 0.005 on the Y and 0,0 on the pivot. 

It’s close, but also completely and utterly different. 

Trying to learn more and more by creating a bunch of custom waves :) 

Any info that would help me to utilise the Spring draw anim as a loopable wave would be super appreciated! 

Many thanks, 


Ah man really? I read a forum post from like May 20th where it was mentioned that Super Text Mesh wouldn’t be supported as Unity had bought Textmesh Pro. 

Awesome, if there is full Super Text Mesh support, then I’ll be all set mate! 

Sweet as a nut! 

I should be able to figure that out, step by step right? 

Thanks for your help, Kai!


Thanks for the reply buddy!

Fleece looks really cool too! Reminds me of Twine! Watching the tutorial video, you use the set text method in your jumper class to do exactly as mentioned. 

So essentially, I’d need to find a way to read the data from Articy and set SuperTextMesh.text to replicate the text brought over from Articy, is that right? 

Is this essentially what your jumper class in Fleece is doing? 

Thanks for your help, I’ll be picking up Super Text Mesh on Friday when I get paid :) 


Hi all, 

I found Super Text Mesh yesterday and have been trawling the internet in search of how I may hook it up to a dialogue editor/manager. 

I have ‘Dialogue Editor For Unity’ but that only supports Textmesh Pro which is lacking on the animated text side of things. The vertex jitter that is provided with the asset is fairly clunky. Super Text Mesh on the other hand has animations worthy of a Nintendo title!

I was super excited to find Super Text Mesh but as a non programmer, I wanted to ask questions around the following. 

Can I use Articy and Super Text Mesh together harmoniously? 

Articy’s visual editor and easy localisation integration with Unity, makes it a perfect choice for writers. 

I am yet to purchase Super Text Mesh, and perhaps creating a decent, localisable dialogue manager could be handled well via playmaker, but I believe using Super Text Mesh with Articy would be an ideal workflow. 

Would anyone here have attempted this before, or could provide me with some more information? 

Many thanks!