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ArturDenislamov

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A member registered Oct 06, 2019 · View creator page →

Creator of

Recent community posts

Congratulations!) Top 1 in Art on B1TJAM 2.

First rhythm game i have seen on this jam!) Enjoyed the songs and the visuals. As other players mentioned, would be nice to see some additional feedback on hitting the notes. Apart from this, i'm curious are levels handmade or generated from songs. 

Thanks for playing and reviewing the game!)

Well polished game! Among other parts, i very liked the "i" toolips which explain a player the defect (really helpful). Gameplay progression is good because of minigames which are added on second day. Also enjoyed how music intensifies closer to end of the shift.

Thanks for completing the game! =)

Thanks for completing the game!) It's nice that you've reached the end. I was a bit unsure how doable it is.

The honestly addictive incremental game!) Feels great, looks great. And i was surprised how many upgrades in total it has). Perfect color palette choice. In short, very solid jam entry.

Well-polished game! I like the gameplay, which really feels like you a bee) (you need to look for flowers) And the retro style is translated very well.
The hard part for me was the bee controls, however when you're used to it, it feels like you are drifting (so this part might be intentionally implemented this way).

I like the idea: it's unique and bold. Also i like how the idea is implemented: the upgrades system, the option to take several boulders, the matching art. Another strong point - the game has unique view on the topic.
The problem i faced is the gravity of the sun: i died a lot) (but it could be that the game is intended to be hard, in this case that's normal)
In addition, it reminds me of another indie game: Gripper. It's top-down game about the car with the hook.

The gameplay feels unique - it's rare to see the game which utilizes the combination of arrow or d-pad inputs in such a way. Also the game is very polished.

Thanks for review!) Yes, the visual part, especially the shader is the part we need to upgrade. Nice to hear that game gives horror experience, that was a challenge for us)

I like the color palette, the meditative gameplay of incremental game which matches the theme of the jam. And that's first incremental game i have seen on this jam, so it covers the niche genre. The problem i had is that it takes some time to make your first upgrade and therefore the development of gameplay arrives after some time (but that's only question of balance, so it's not hard to fix).

Thanks for feedback!) Good point about shader: it would be nice to upgrade it. Glad you liked the poem!)

Strong entry! I like the creative interpretation of the topic and the core gameplay: it's top-down shooter which is felt unique. Also i like the color palette - it's bright and original.

Thanks for review!)

Strong jam entry! I like the unique, bold and fun core mechanic of stretching the plants as slingshot. 3D animations go well with this mechanic and also give the unique look to the game.
Wishlisted the main project of your team also - it's rare to see an indie RTS and even more rare to see such a unique visual style for RTS (reminds me of the games such as Vangers, Cruelty Squad or Babbdi).

Thanks for comment!) Yeah, probably the monster likes flowers).

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Addictive gameplay! Lotus' sound and vfx make this plant very intuitive and easy to understand. The game start animation in the menu reminds very well of retro games menu animations.  And i like the idea with leaderboard names generator.

Thanks for playing!)

I like the idea: it's Plants vs Zombies, but with new two-sided gameplay. The descriptions of cards help a lot: for example, under the tulip it's stated that it's most balanced option - and it really helps to play the game and start getting progres.
Another thing i like is the variety of plants.
About the suns resource - because i was always low on money, i had only a few cards and suns are nearly never exceeded (therefor the meta for me was to buy tulips and no sunflowers). 
The art style gives Undertale vibes.
Good progres!) It would be nice to see you on other upcoming jams!

Thanks for playing!) During development it was a bit unsure if we would reach the necessary horror effect, so nice to hear that the game scares).

Great game!) I like how it's polished in small parts also: menu parallax, the gifs on a page. The character gives Pikmin vibes) (Got the score 95)

Thanks for playing!) And befriending monster :3

Thanks for feedback!) Yeah, that's true, in the maze sometimes it's hard to see where is the dead-end or the turn, good point.

Great game! Intuitive gameplay, charming art and music. Also i like the screams of customers)

I like the theme and the mascot. The Sunny Kirkleaf's faces on the page are priceless)

I like the art and the music. I like how the themes for buying seeds and for planting them are different but resemble each other. About pixel art - needless to say, it's strong).
I had one minor problem: when the game is opened in web in full screen (1920x1080), the ui is cropped (but the game is of course playable not in full screen).

I like this idea, thanks for sharing!)

Very strong entry! All parts of the game are great and it's the 1st game jam project  i see which has this "standalone" page. 

The style of the game is great! The art, the music, the effects. Despite i have found only a few craft recipes, i like how the game feels.

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Thanks for review!)

I like the visuals: the assets, the color palette, the guns are easily distinguishable, the zombies are cute)

Thanks for playing!)

Very strong jam entry! Every aspect of the game is good. Enjoyed the levels.
The only issue i had: i couldn't understand where to place slow down or speed up switch, so i figured out the place only by failing the level (as far as i understood, timeline does not show explicitly where to place it).

Thank you very much for review!) The tip for level design - noted.

Great game!) Everyone highlights the vibe of this game - and that's definitely true, it's charming) Apart from other parts, i like how projectiles are telegraphed. The game reminds me of "The Little Prince". Would be nice to see other games from you (see you on the next jam =) ).

Thanks for comment!)

It's satisfying to see how score increases) Also i like the idea with hamster's loop. A bit hard to understand how the game works, but i like the variety of items.