Bouncing around is fun! My only complaint is the world feels too big compared to the movement, so there's a lot of running and falling time and less of the fun clinging and launching. Ari looks fantastic though!
arkeus
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The art, music, and graphics were all on point and complemented each other really well. I also felt like the narrative at the beginning of each day added a lot to it. Big props to your artist, the different relics you could decorate with were varied and looked great. Two things I felt distracted from the game were the randomness of picking the wrong path, and the going back to the beginning when hitting a wall (which felt like it added more in frustration than fun). But overall a fantastic entry, with a good amount of content for a game jam!
Really fun game, the art and music complement each other really well! One suggestion would be to either auto enter the next level (if it's not already beaten)/make the level selection work with WASD/make the grapple work with the mouse, so the user doesn't have to keep moving between arrows and mouse. Other than that, was lots of fun to play!
Enjoyable! I especially liked the tape you play at the beginning. One of the attempts the guy respawned and multiplied into multiple guys and I instantly died, but the next one it seems to just respawn normally a few times. One suggestion would be to have an indicator of which color keys you've collected/still need (either on the UI or on the locked door).
Spooky! Atmosphere was good, and I was intrigued to learn more about what was happening as I went on. I did have a problem with dying if I ran through where the monster was when I was backtracking (since as soon as you pass through it appears right behind/on top you), but it wasn't too bad when I spent more of an effort tracking where it was at any moment. Nice job!