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Ariyachan

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A member registered Apr 05, 2023 · View creator page →

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Hi Jordan, are you still commissioning the data-center props?

I'd like to start with a small paid batch: one network switch plus straight, corner and T-junction cable tiles. My proposed price is US$60 for four static 128×128 transparent PNGs, editable SVG files and one revision within the agreed style. I'd check the objects at their native size and the cable connections on your grid.

My independent visual and game studies are here: https://ariyachan.github.io/freelance-work-samples/

Could you share one in-game screenshot or style reference and the cable connection points? I'd confirm the scope before starting, with a proposed first preview within three working days after we agree the brief and payment terms. Would PayPal work for this first batch?

Kai / Ariyachan

Hi, I can help GGPN reach relevant gaming communities and smaller creators, and turn their feedback into a short list of product priorities. I've already reviewed GGPN's public discovery flows.

For a first paid milestone, I'd propose US$40 for a vetted shortlist of 10 communities/creators, their contact and promotion rules, and five tailored outreach messages, delivered within 48 hours of agreeing the target audience. We can then agree a separate outreach and feedback round using that list. PayPal works for me.

Discord: glorious_gull_45823

Work examples: https://ariyachan.github.io/freelance-work-samples/

Hi Johnny,

I'm interested in the eight-action set for your football game. Here's an original four-direction 32×32 walking study I made: https://ariyachan.github.io/freelance-work-samples/samples/four-direction-pixel-...

It shows twelve transparent walking frames and a loop preview from an independent style study.

For eight actions and 120 frames total, my initial estimate is US$300–450, assuming one base player design and a single agreed viewing angle. That would include transparent PNG frames, an arranged sprite sheet and one consolidated revision. I'd make the first action a paid milestone so you can approve the player's proportions, palette and motion before I produce the remaining actions.

Could you share the eight actions, target sprite dimensions and how many distinct player designs you need? Those details and the style reference would let me confirm a fixed price and delivery schedule for the whole set. PayPal Goods and Services works for payment.

Kai

Bonjour daasta21,

Oui, un petit jeu de combat 2D dans votre propre univers est réalisable. Pour le rendre accessible sur téléphone, je proposerais une version web adaptée aux écrans mobiles : les jeunes pourraient y jouer depuis un lien, sans installation.

Pour vous donner un premier ordre de budget, j’estimerais US$400–700 pour une version comprenant la création d’un personnage, des combats automatiques contre quelques adversaires, une progression simple, des menus et une sauvegarde sur l’appareil. Cette estimation suppose un petit nombre de personnages et des animations simples ; le nombre de visuels à créer et vos règles de jeu permettront de préciser le devis. Des comptes en ligne, un classement partagé ou une publication en boutique mobile changeraient le périmètre et le prix.

Pour ce premier chiffrage, je peux échanger par écrit ici. Vous pouvez m’envoyer vos idées et une ou deux références visuelles. Souhaitez-vous des combats automatiques, ou des choix du joueur pendant le combat ? Et faut-il retrouver sa progression sur plusieurs appareils ? Ces deux points permettront de choisir la bonne base technique. PayPal me convient pour le règlement, une fois le devis et les étapes convenus.

Kai

Sure! You can email me at qq13593837q288@gmail.com and send the details and visual references there.

Hi RJ, I'd be interested in starting with one small fantasy item icon in a clean, flat vector style. Here's an original vector illustration I made as an independent study:

https://ariyachan.github.io/freelance-work-samples/nested-memory-vector-demo.svg

For one simple item icon, my pricing reference is US$25, including a transparent PNG, editable SVG, one consolidated revision, and commercial use in your app. I'd confirm the scope and price after seeing your reference and required size, with a target of two working days after we agree the brief. I can review it now, and PayPal works for payment.

If that style fits what you're looking for, please send the first asset you'd like to commission and its visual reference.

Hey, I’d estimate around 5–7 hours for the first version, so US$100–$140 at $20/hour. That includes testing it in your scene and tuning the movement and camera feel, with the code set up so the later mechanics can be added without reworking the controller.

I don’t currently have a public 3D first-person Godot sample to share. Desktop Reptiles is the public Godot project I have available.

If that range works for you, send over the project and the exact Godot 4 version. I’ll take a look at the setup before confirming the quote.

Hi, I’m interested in the astronaut commission. For the outlined style and small in-game size, I’d propose layered 2D artwork with keyframed cutout animation, exported as transparent PNG frames/sheets with editable vector layers.

My public animation example is a short technical rig study:

https://ariyachan.github.io/freelance-work-samples/samples/blender-rig-study/rig...

My indicative rate is US$20/hour. The quote would cover one astronaut design and the idle, walk, mining and building/tool-use animations you listed, with the source format and rights terms confirmed alongside it. PayPal works for payment.

Could you share a game screenshot/style reference and the number of movement directions required? That would let me check the visual fit and give you a fixed total and turnaround for the complete core set.

If you're still looking for a developer for this milestone, I'm interested. My released Godot project is Desktop Reptiles:

https://store.steampowered.com/app/4699700/Desktop_Reptiles/

For a small first stage, I'd suggest first-person movement, mouse look, and sprint/stamina in one existing scene. My indicative rate is US$20/hour; I'd confirm a fixed price and delivery date after reviewing your project, Godot version, and expected behavior. Which gameplay system would you like to start with? PayPal works for payment.

For the debugging help you mentioned, is there a specific paid task available, and what budget have you set for it? I can review the issue and project setup before confirming scope and price. Gmail and PayPal work for me.

Yes—please email the private FBX links to qq13593837q288@gmail.com. I’ll review the existing models first and let you know which changes I can handle. I’m also happy to review the new-model references and requirements before proposing a separate scope and price.

Hi everyone, I made Desktop Reptiles, a cozy 3D desktop vivarium game about caring for one leopard gecko.

You can keep a quiet desktop companion, switch to observation mode, arrange its enclosure, and look after food, water and temperature. The Windows demo includes observation notes, milestones and appearance unlocks.

Desktop Reptiles gameplay

Demo and screenshots: https://ariyachan.itch.io/desktop-reptiles

The full game is also available on Steam: https://store.steampowered.com/app/4699700/Desktop_Reptiles/

I'd welcome feedback on how the desktop companion mode fits into your workday and whether the care and temperature tools are easy to understand.

Hi, I'm Kai Zhang. I'd like to discuss a paid first milestone for one detachable equipment part on your existing player model.

My indicative rate is US$25/hour. After reviewing the file, I'd agree a fixed cap and delivery date. The first milestone would focus on the agreed mesh separation, bone weights and FBX export/reimport checks; a new player/goalie set, jersey textures and pose library would need a separate estimate.

I developed and released Desktop Reptiles in Godot: https://store.steampowered.com/app/4699700/Desktop_Reptiles/

Could you share one existing player FBX/.blend and tell me which removable item you'd like to start with? Would PayPal work for payment?

Hi, your reply shows only "c" on my end. Could you resend the details here?

Yes, please send the references and art direction for the test creature. You can email them to qq13593837q288@gmail.com if you'd prefer to keep them private. I'll review them, then we can agree on a fixed price and delivery date for the paid trial.

Hi, is the first Thera creature a paid commission? If it is, what budget have you allocated for the silhouette studies, head/face variations and final concept?

I can review the references and art direction before proposing a fixed scope and price. PayPal works for me, and we can discuss the brief here on itch.io.

Yes, a developer can take a paid commission to finish an AI-assisted HTML5 game. Whether repairing the current build or rebuilding is faster depends on the actual code and what still needs to work.


I can offer a small paid first milestone: inspect one playable build and its source, reproduce the main blockers, check your 10 MB ZIP and 2 MB per-file limits, and give you a prioritized repair-versus-rebuild plan with an acceptance checklist. We would agree the fee before that review; any coding would be a separately scoped, fixed-price milestone.


I use AI-assisted coding and verify changes by running the game and repeatable checks, so I want to be clear about that upfront. If you're still planning to hire around October/November, is there one game and unfinished mechanic you'd want assessed first? A short description or public demo is enough to scope the first step; source can be shared privately after we agree how to work together.

Hi Brendan, I'm interested in starting with one simple static card as a paid first milestone, then considering the remaining cards once the style is agreed.


Could you share one card concept, a visual reference and the target pixel dimensions? My initial estimate is US$35 for one simple static card, a PNG export and one revision within the agreed concept. I'd confirm the fixed price and delivery time after reviewing that brief. The short animations would need a separate estimate once their motion and frame requirements are clear.


Would PayPal work for the first milestone? We can discuss the brief here on itch.io.

Hi, I'm interested in assessing a first paid test character. I developed and released Desktop Reptiles in Godot: https://store.steampowered.com/app/4699700/Desktop_Reptiles/

Could you share the target sprite size and one reference for the expected art style? For the three-frame attack, hit and death animations, do you need one view or all four directions?

I'd review those details before confirming the style, fixed test price, source/export files and revision scope. I can allocate 20 hours per week initially; a production estimate would follow the first accepted character. Is the initial character test paid, and would PayPal work for it?

Hi Stink Stonks, I’m Kai / Ariyachan. I independently developed Desktop Reptiles in Godot, handling full-stack development through its Steam release: https://store.steampowered.com/app/4699700/Desktop_Reptiles/ . Your mix of in-world sequences, writing and hands-on implementation interests me.

I can contribute on the Godot implementation and planning side, while helping turn technical progress into readable updates. My existing work includes an independent cooperative puzzle design document with player roles, progression and failure/recovery cases: https://github.com/Ariyachan/freelance-work-samples/tree/main/puzzles . It is a design sample, not a shipped narrative-game credit.

For your sequence system, I’d first want to understand how it handles player interruption, re-entry and completion, so the dialogue and gameplay do not fight each other. Could you share an example sequence, the current story outline and the first task you want help with? We could agree one paid first milestone—such as a short scene plan plus implementation in your existing system—and use that to judge a longer collaboration. I’d confirm a fixed quote and delivery date after seeing the scope.

Please also share your budget range, expected weekly workload and payment schedule. PayPal works for me. You can reply here or email qq13593837q288@gmail.com.

Kai

Hi Miarus, is the Godot terrain/town greybox role still open? I'm Kai, the solo developer of Desktop Reptiles, a 3D game released on Steam. I handled its full-stack development in Godot: https://store.steampowered.com/app/4699700/Desktop_Reptiles/

I'd be interested in a small paid first area: a walkable town block with rough terrain, building footprints and collision, composed for your fixed camera. I'd check routes, slopes and foreground occlusion from the actual gameplay view.

Could you share the Godot version, camera setup, approximate area size, deadline and budget? Once I see the brief, I can quote a fixed price for the editable scene and one layout revision. I can receive PayPal; we'd agree the acceptance checks and payment date before starting.

You can reply here or email qq13593837q288@gmail.com.

Kai / Ariyachan

Very interesting game, cool idea.