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ArcadeDave

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A member registered Aug 10, 2025 · View creator page →

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I'd love to know more about how you did this. I'm making a CCG atm that is strikingly similar. My discord is HavoK921. Thank you very much

I apologize but, I couldn't replicate that same instance. I do hope that it was a once off. The new version has been uploaded only after i beat the game without experiencing any game breaking issues. please, let me know if i've missed anything or, overlooked something. I appreciate your help through this.

Subtitles for: Sound effects, Music, Voiced Lines

Reduced loading time to around 4-6 seconds - Allowing for a 2 second Jack-o-lantern animation + Sound effects(Footsteps - etc)

Fixed: the box around bella (Missing character variation). Fixed the video's that are supposed to display during the 3 games so that they display -while- the host is talking

adjusted: a few other events that were not in sync with either loading screen/sounds/voice-work

Thank you very much. I'll try to replicate it before i deploy it again. I have put all subtitles in place for all sound effects and music. 

Can you please tell me, was it your first time to the pond area, or were you returning to it and this happened? there are 4 scenes in that one scene so, that would help greatly. thank you, again! I'll work that in once i've finished getting the subtitles right. 

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Thank you for the screenshot. I've got that part fixed. I appreciate both of your assistance. I've found a few other places where text isnt removed properly, etc. I'm putting in the sound effects subtitles now and i will give it a quick playtest before re-uploading. Bear with me, and thank you again!

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Understood! Thank you very much. I'm on it!


Edit: I've got it now. It was a missing Character Variation. It's been correctly added. I'm going to put in the SE subtitle cues and then shorten the load times before re-uploading. It should take me an hour or so.

No trouble whatsoever. I'm more interested in keeping the game user-friendly than winning any JAM.

Can you be more specific with #1? 

#2, you're saying that the scene didn't exit correctly, and Bella was still in the scene during the pumpkins?

You're hitting on my number 1 complaint with your #3. The pumpkin's jumping is 6s by itself + footsteps that are about 3s + fade in / fade out. Your 10s is almost spot on. Here's my question to you because, honestly? I have the same complaint. I like the pumpkin's loading screen, but i could half it and it still works, possibly take out the 3s footsteps since the jack-o-lantern loading screen is still there. If you don't mind helping me with those questions then I will update it once more today with the revisions. (Sounds effects included!). 

@umeboshilover

The updated build with full subtitles is live now! I ended up withdrawing from the jam so I could re-upload the fixed version, and honestly I’m glad you pointed it out, as it was absolutely the right move. Thanks again for bringing accessibility to my attention; it makes the game better for everyone. Please let me know if I’ve missed any narration spots so I can patch them in right away.

May I have your Discord, or contact me on mine, please. HavoK921 - I had to update Mistaken Invitation because of soft-locks in the original upload. 

Hi everyone,

I’m having a frustrating issue in TyranoBuilder and could use some help debugging.

  • I have a global variable Key_collected that is initialized to 0 in Scene 1.
  • When the player picks up the key, the variable is correctly set to 1.
  • Later, in the same game session, I check Key_collected at the jewelry box, but it still behaves as if the key hasn’t been collected — the box shows “locked.”
  • All variables are global, the names match exactly, and the condition checks use the proper syntax (f.Key_collected == 1).
  • I’ve tried isolating the issue in a minimal project, but the problem persists.

It seems like a TyranoBuilder quirk with nested layers or event flow, but I can’t figure it out.

I can provide a minimal project file that reproduces the bug for anyone willing to take a look. Any guidance would be hugely appreciated!

Of course! My discord is HavoK921. I'm in the middle of finishing a VN for the Spooktober 2025 VN Jam but, I'm all in.

I'll join you. Check out my few Itch games through RPG Maker MZ and get back to me. 

Will do. I appreciate it.

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I am currently looking for an artist for a Halloween VN. It's for the 2025 VN Spooktacular JAM. Just shoot me a reply-message or hit me up on discord and we can talk details, pay, scope, etc - HavoK921. Thank you!

Are these characters for sale somewhere? I would pay you to use them for a JAM game!

Thank you very much! Adding more direction from npc's is a really good idea. I think between Solwyn and Lakeside Commons its also just "up to you to find it". I will update more npcs to give directions to objections in the next version that I make in the next few days.  I will focus on Lakeside Commons more specifically as it holds more quests.  With the individual characters stepping up to speak, I will need to look into a plugin or see about writing my own to make it not only just the MC. I hear you loud and clear. Im on it! I appreciate you taking the time to review it.

Be sure to "click into" the "Buy" section. 

North of the farm is a shop called, "Herbert's Herbs". Talk to the man on the left inside, open the Tools option in his speech window. From there, you'll buy either the Axe for 850g or whichever other one you'd want at that time.

v1.3 is uploaded. You're a legend for the help!

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Encounter rate has been increased by 2.5x. I ran it again and I got annoyed myself and Escaped from 3 fights to hit the bug. I cleared the bug as well, thank you. I had forgotten to set a Condition for the Switch after the fight. I made the Portable Tent apply to the full team, and I took the AI part off the teammates so the player is now in full control. I dropped the starting enemies HP by half *Kormir Forest Troops* because I agree, it was a slog for a starter area. Good eye on catching the "ei" instead of "ie"!  I'm triple checking further and then i'll reupload the updated version. I'll need to work on the game recognizing which Actor_Image is being used so it can always call it properly in Text.

This is perfect feedback! I'm working on it asap! I'm patching the farming on my Cozy game and then right after I'll fix this. I do apologize.

Sorry everyone. I fixed the audio error.

Problem solved! Thank you so much for notifying me. I just needed to replace the Audio folder. I'll remember that for my next game!

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Oh no! I will fix it in just a moment.  Thank you very much. When i Deployed the game it cut all unused assets, but i used the SE via a plugin so it got cut. Very sorry. Im on it now!

I'm really glad that you enjoyed it! I really don't care to go super hard in games anymore. I want to relax lol. And, with having adhd,this type of game keeps me constantly entertained/busy. When I get the farming back in, I'd love to hear your thoughts. Thank you again!

Thank you very much! This was my first attempt at a cozy game. I apologize for not getting the farming aspect working. I had it working and I lost it twice, sending me back 12 hours. I will fix it in the next few days.

I really appreciate you taking the time to give me this feedback! You're right, starting at level 70 was odd. I wanted to give an "already started adventure" feel, but that really took the shine from being able to gain abilities yourself. Each area has 5-6 enemy troops that it rotates through and I should have made plenty more for more rotation. The chests in town is actually spot on for the beginning area. My hope was to not have the player stall and provide them with enough Gold/resources to continue but, I agree with the you fully. I believe that because you don't often play rgps that I will take your feedback with more importance because you're seeing what I am not and I greatly appreciate it! This was my first JAM game and I will take this and grow from it! Thank you again! 🙏

Thanks for the feedback. This was my first ever jam game and I totally agree with a lot of your points. I can agree that the ai party can be annoying and I couldn't get the encounters rate down right with how small I had made some maps. I will take what you've said and apply it to my next jam game! 

I've fixed the error causing "replaceAll()". It should now work properly on Windows. 

Windows version, "replaceAll()" error found. I'm working on the fix now.

Hey everyone, I’ve taken a lot of the comments I received about the game and worked to make some improvements. I’m currently fine-tuning the balance, but please let me know if you spot anything that might need tweaking or if there’s anything you’d like added. Thanks again for all the feedback so far!

I totally understand. I was beside myself on increasing the steps for each encounter and then torn because I had made the maps too small for large steps in between encounters. I'm very glad that you noticed and called it out. I will adjust the pacing once the judging is complete to slow down the battles. Thank you again!

Thank you for taking the time to comment and i'm really glad that you enjoyed it! Since you don’t normally play RPGs, I’d love to know if anything stood out to you, either something that made it fun or something that could’ve made it easier to enjoy.  It’d help me learn and improve going forward. Thank you again, and I appreciate the feedback.

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Thank you very much, I’m really glad you enjoyed it! That’s great feedback too. I used teleporters instead of portals, and I thought it was close enough, but I’ll keep more with the theme in the future. Appreciate you taking the time to play and comment!

Thank you very much for giving me the inspiration with your jam. I’d love to check out your Autumn Game Jam when it comes around, sounds like a great chance for even more learning. I'm looking forward to it!