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ArAdev

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A member registered Dec 06, 2017 · View creator page →

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Thanks for playing!

I´ll check the control scheme, the reason it is really weird is because I test the game with a controller and I haven´t really thought about the keyboard controls. I rushed too much to finish the demo, that´s why I could not  finish the use of guns, to use them in this demo you need to aim before shooting. I´ll check the damage of the things for the next version, to make that things that are stopped can´t damage the player.

Ah ok I figured what`s the problem, actually there`s no atacking button itself, to atack with the sword you need to equip it and activate the combat mode to swing it by moving the arm with it`s corresponding cursor( that its moved with the mouse(right) or numpad 8 6 4 2 (left) in the keyboard controls or with the analogs in the gamepad ). The pistol its used with the action button  (Left clic / L2   -    Right clic  /  R2  ) according to the arm it`s equiped (only on combat mode ). The shield its used just moving it to the direction you want. That`s the way the combat currently works, I know the system is a bit confusing so I`m planning to remodel it for the next alpha, adding an option to play only with buttons and keeping the actual one usable if someone wants to play with it but remodeled after making easier to atack with the movement controls. 

Did you activate the keyboard option in the menu? The game controls almost the same with keyboard or with gamepad, the only thing that changes is that in combat mode you control the right cursor(red) with the mouse , in the combat mode you move your arms, activate it with Ctrl. The left cursor ( blue ) is actually controlled with the numpad ( 8 - 6 - 4 - 2 ).  With the keyboard you have to press space to climb , you need to have off the combat mode to make an animation and make it easier though. You can climb stairs pressing up. 

(1 edit)

Hi AWK, I´m sorry to hear that you couldn't figure out how to play the game. I planned this demo to be much more complete, but for personal reasons I didn't have enough time to fix the bugs properly, and also the game is really early in development, this demo was to show and test some of the concepts that I have to still polish. Originally I planned to do a tutorial level for this demo, but as I said I didn't had enough time to make a better demo for the demo day time limit. I saw that you got stuck in the part with the rocks and the high wall: what you needed to make is to center energy on the rocks with the right arm cursor on alchemy mode, then you make a spear with the button that you selected in the menu, and throw it with L2 / LT, then you climb it. For next time I will make sure to be more clear with the controls, and will try to have most bugs fixed. I will edit the post of the game to clear out some aspects of game play, so that if someone plays the game has a clearer idea of how to play. I was really glad to see you playing and I´m sorry about the bad experiences you had. I promise that the next demo will be less buggy and more clear on how to play ( make instructions on-game) Thank you!