if you really want up there, keep practicing how the movement works. not much more to it. i added parkour and collectibles for people who wanted "gameplay". its totally optional to participate in these and the only reward is just the ducks quacking at you when you get them. good luck, i believe in you!
apterous
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Its just side thing for couple collectibles and not needed to progress. None of the parkour in the game is not needed to beat the levels. Its intentionally challenging, but its not frustrating to those who have played lot of 3d platforming from what i've gathered. If you want some tips: player has air control, you can move while in air, meaning if you think you're gonna overshoot a jump, you can slow down in the air by holding "s" key. Holding "shift" at the same time will make you slow down even more.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
ㆍDemo contains first 2 levels out of total 5 planned
It's nice little dungeon crawler that can be played right through the browser. The gameplay itself is very puzzley trial and error type where you'll make lot of mistakes and learn what works and what doesn't. The boots that unlock movement abilities are nice powerups and let you access more places where you couldn't get before having them. One thing i wish the game had was the ability to look around with mouse to see if you are jumping into your death or if its safe and such.
