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project_Structure_01 Demo

Walking sim focusing on atmosphere and exploration of surreal liminal spaces featuring brutalist architecture. · By apterous

Platforming

A topic by neurodyne created 5 days ago Views: 14 Replies: 3
Viewing posts 1 to 3

I have a lot of problems completing the platforming in "Pillar Hall".   I constantly fall down.  Bit frustrating. Love the brutalist architecture and art gallery like style.

Developer

Its just side thing for couple collectibles and not needed to progress. None of the parkour in the game is not needed to beat the levels. Its intentionally challenging, but its not frustrating to those who have played  lot of 3d platforming from what i've gathered. If you want some tips: player has air control, you can move while in air, meaning if you think you're gonna overshoot a jump, you can slow down in the air by holding "s" key. Holding "shift" at the same time will make you slow down even more.

S Key? I'll try that one. I noticed that even if I gather speed with shift  to  run faster I still seem to slow down in the air and fall down as the momentum is not enough to get me to next platform.

Developer

if you really want up there, keep practicing how the movement works. not much more to it. i added parkour and collectibles for people who wanted "gameplay". its totally optional to participate in these and the only reward is just the ducks quacking at you when you get them. good luck, i believe in you!