Thanks! The other learning paths I used a template linked in the back of the documents, but I ended up creating this one from scratch because the template was causing me some troubles on a multi-page document.
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Yes, that's essentially it. Also, Curse of Endings is easier to trigger in many cases, because falling in love and having their heart broken are things that characters will only do by their own volition, but messing up their lives can be triggered by a whole host of different things.
Also in my experience, main characters in Monsterhearts falls in love/have their heart broken a few times each campaign, but everyone messes up their lives almost every. Single. Session.
The Day We Leave Our Forests To Die In Beautiful Silence
A diceless game about the last days of elven civilization.
- Narrative focus in the vein of dream askew/godbound
- 5 playbooks
- 13 pages
I'm thinking about creating a supplement document with a list of Greys (threats to elven civilization), and another playbook or two. Any critiques or thoughts are much appreciated.