Hi! Glad to hear you like it.
The intention is that they keep possession of the string, but you change who it points to (Alice has a String on Bob, Martha uses the move and now Alice has a string on Cecil).
You can certainly play it with 2 (one GM and one player. Some of the character abilities work better if you have multiple PCs, but there are no real problems with having just 1!
If you only have 1 player, I would recommend making sure they know about the Hirelings section (so that they have some extra muscle on their adventures), or allowing them to play 2 PCs. It's also totally fine for them to just have 1 PC, the game will just be a bit harder for them.
Yes, that's essentially it. Also, Curse of Endings is easier to trigger in many cases, because falling in love and having their heart broken are things that characters will only do by their own volition, but messing up their lives can be triggered by a whole host of different things.
Also in my experience, main characters in Monsterhearts falls in love/have their heart broken a few times each campaign, but everyone messes up their lives almost every. Single. Session.
Just Fucking Die
A narrative game about a murderer who has targeted an immortal
https://anxiousmimicrpgs.itch.io/just-fucking-die
A simple narrative game that should be quite a bit of weird fun.
The Day We Leave Our Forests To Die In Beautiful Silence
A diceless game about the last days of elven civilization.
https://anxiousmimicrpgs.itch.io/the-day-we-leave-our-forests-to-die-in-beautifu...
I'm thinking about creating a supplement document with a list of Greys (threats to elven civilization), and another playbook or two. Any critiques or thoughts are much appreciated.