Good honest critique. This is good.
I submitted two days before deadline because of family stuff, so unfortunately it feels like an unfinished game in terms of the play mechanics and theme.
The top goals for me in this game jam were:
- ability to spawn thousands of controlled bullets with collisions, on the web with good performance.
- create both level and wave managers to quickly configure new levels : how enemies behave (move + shoot, speed, attack pattern) is just a configuration change.
I think the top priority in a game jam should always be: make a fun game to play. Unfortunately, I use game jams to learn, and build/test new technical game components.
I agree the boss level needs tuning. Thanks for the feedback.






























