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Antz

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A member registered Jun 12, 2022 · View creator page →

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Help Little Jaina stop the spread of the Undead infection with her mage abilities.  Try to get the fastest time to clear her home from the spreading infection.  Times are stored on a central server. Download the game at: https://antzgames.itch.io/little-mage

This one is very cute. https://antzgames.itch.io/little-mage

This was my first time using Godot.  For my previous 5 game jams I exclusively only produced HTML games.  The HTML version Godot created lacked a lot of the advance shadows, lightning and volumetric fog so I did mot release the HTML version.

I trust what this guy is saying: 


Can be downloaded at: https://antzgames.itch.io/little-mage

Or view complete gameplay video at: 

This is excellent work.  I had full 60 fps on a 4K full screen browser.  Played till level 4.

Wow!  Some of the levels are VERY hard to complete and you did them all.   I played them all during my testing, but did not complete quite a few. 

Play in your browser at: https://antzgames.itch.io/marble-marcher-in-a-browser

Marble Marcher - Browser edition is entirely Java based ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals.  The goal is to get your marble to the goal as quickly as possible.  There are 24 unique levels to master.


So its technically possible to save and remember the last level completed, but I did not implement it because then I had to build a UI interface to select a specific level in the event you wanted to replay a previous level.    I planned to add more interesting levels and this save + select level feature post JAM.

You can get to the interesting dinosaur levels 5 and 6 after 2 minutes of play once you understand the objectives.

The game DOES save and persists the unlocking of the Physics Sandbox after completing the 6 levels though..

I completed the game.  I survived! 

Or did I? 

Good game.

A 3D action game with physics and recast navigation mesh. Made with libGDX.  I learned a lot.

Play here: https://antzgames.itch.io/tank-vs-dinos

For a serious answer, please refer to the updated libGDX pricing model below:

Thank you for your kind comments.

Thanks for the comment. I fixed a bug today with regard to controls.  

Yes it was hard coded to 1/60 instead of deltaTime just in the run + jump mechanic.  I reproduced your results on desktop @144hz.  Thanks for pointing this out.  It is appreciated.  I think I fixed it now, but since I started the Jam late there are probably more bugs.

Yup it also happens on low FPS machines too.  Looks like my math for collision and smoothing assume 60 FPS.

https://antzgames.itch.io/caelius-pet-dinosaur

Kid friendly dinosaur game.  Free. Play in browser.

(1 edit)

Hey, fun game and good sound track.

I know you also have used Godot.  Glad to see another libGDX 3D submission. 

If you want to enable anti-aliasing in the libGDX GWT launcher just set the config.antialiasing to true.

GwtApplicationConfiguration cfg = new GwtApplicationConfiguration(true);
cfg.antialiasing = true;

This should smooth out the jaggies.

Hello, is libGDX-Graph compatible with GTW/HTML?

Great work.  Found your videos on how to import Blender models into libGDX.  Awesome!  You are inspiring me to do a 3D game next. Thanks.

I contacted support 2 days ago without any response.  How long does it usually take for a response?

Account: https://antzgames.itch.io/

Game: https://itch.io/game/edit/1571519

It has been over a week and my game has not been indexed and does not show up in the search.  I have done everything in the FAQ and triple checked.

People trying to download get a warning about suspicious behavior by the page owner  (me).  Can you please tell me what I need to do to get game searchable?  What suspicious behaviors is itch.io referring to? Thanks.