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AnonymousItch

14
Posts
A member registered 32 days ago

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He may not be the only one to find them as others found secrets but didn't put it in their youtube title and might be within the video itself you have to browse to confirm.

So no, he is probably not the first one as the game also tells have a section listing all youtubers who found secrets in the game so far of the latest update.

(Edited 1 time)

There is a huge massive bug or glitch where on the 5th question. If you click check very fast on the last question, it glitches causing Mr. Strobovski to think you got more than one question wrong from a single question. That means that if I click check on last question a thousand times, Mr. Strobovski will move at the pacing of a thousand angry rage boosting speed.

This is a huge problem if I get trigger happy and just want to end the last question very fast or if I'm in a rush and panicking. I know it's not intended to count as multiple amounts instead of just one on the last question per notebook.

Of course, I suggest keeping it as an option that can be set or changed from the main menu for others to see how fast Mr. Strobovski can hypothetically move if a player got every single answer wrong on all 10 notebooks.

The 64 bit version worked!!! I don't know whether or not it was you, unreal engine, or my windows, but it works now.

I'm also been getting the fatal error across all unreal engine games. I checked the unreal engine forums and many people have the same problem as us, the developer of the viktor strobovski game is trying to find ways to fix it but he can't fix it if he doesn't have the problem himself.

It's possible that there could be some sort of error along Windows that you are not aware off.  Try creating a new User on your windows computer and see if that user can play the game. There are different theories circulating why the fatal error is happening across many unreal engine aspects but it could be either how Windows deals with it or how unreal engine deals with Windows.

(Edited 1 time)

Some guy updated to from Windows 7 to Windows 10 to fix his error. Probably a possible Window's error that was fixed when he updated to Windows 10.

https://steamcommunity.com/app/661920/discussions/1/2595630410191372239/

There are multiple reasons why it crashes, it could be Windows error, unreal engine error, cmd error or registry error, or an error between Windows and unreal engine.

(Edited 2 times)

No, it's more likely due to a windows multi gpu component error, someone theorized that two GPUs split the work into chunks and if one of them exceed a time limit, then it times out and Windows ends the task and then it causes an error.

Check this out, some guy named Sebastian theorized that it could be a Windows problem or a multi GP graphics card problem.

https://steamcommunity.com/app/661920/discussions/1/2595630410191372239/

(Edited 1 time)

All of the report files have this. Many people have this problem on their unreal engine across the unreal engine forum. 

LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=193)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist

Me and a bunch of other players are having the same issue still, I'm hoping that there is a solution that someone found on the unreal engine forums on how to fix the fatal error problem on unreal engine games. Installing the dlls to system32 does nothing as the crash log will still say error missing dlls.

I download the missing dll files and put them in the correct system folder but I still get the same crash log error.

I think the problem is with how unreal engine is interacting with my computer. I'm not saying the problem is with your game but the unreal engine itself. Other people are having the same problems as me across the internet from other unreal engine related topics.

Try this https://answers.unrealengine.com/questions/758236/all-my-plugins-nodes-get-call-...

There is a green checked solution that has a possible answer.

This is the crash log I found in the STROBOVSKY folder. Hope the developer can help me fix the problem.

Log file open, 06/15/18 12:00:22
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: STROBOVSKY
LogInit: Display: Project file not found: ../../../STROBOVSKY/STROBOVSKY.uproject
LogInit: Display:  Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1637319382) SRandInit(1637319396).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.258173
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for i386-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3754814
LogInit: Engine Version: 4.18.1-3754814+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (32-bit): Nov 14 2017 02:18:38
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:  LogInit: Base directory: C:/Users/bc96/Desktop/Games 2/Advance Education with V.S/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.06.15-17.00.22:625][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.06.15-17.00.22:625][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.06.15-17.00.22:644][  0]LogInit: Computer: BC96-PC
[2018.06.15-17.00.22:644][  0]LogInit: User: bc96
[2018.06.15-17.00.22:644][  0]LogInit: CPU Page size=4096, Cores=4
[2018.06.15-17.00.22:644][  0]LogInit: High frequency timer resolution =14.318180 MHz
[2018.06.15-17.00.22:644][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=4.0GB
[2018.06.15-17.00.22:644][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.06.15-17.00.22:644][  0]LogMemory: Process Physical Memory: 73.99 MB used, 73.99 MB peak
[2018.06.15-17.00.22:644][  0]LogMemory: Process Virtual Memory: 88.51 MB used, 88.51 MB peak
[2018.06.15-17.00.22:644][  0]LogMemory: Physical Memory: 2919.75 MB used,  5271.42 MB free, 8191.17 MB total
[2018.06.15-17.00.22:644][  0]LogMemory: Virtual Memory: 298.29 MB used,  5271.42 MB free, 4095.88 MB total
[2018.06.15-17.00.25:058][  0]LogInit: Using OS detected language (en-US).
[2018.06.15-17.00.25:058][  0]LogInit: Using OS detected locale (en-US).
[2018.06.15-17.00.25:059][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.06.15-17.00.25:132][  0]LogD3D11RHI: D3D11 adapters:
[2018.06.15-17.00.25:145][  0]LogD3D11RHI:    0. 'AMD Radeon HD 5800 Series' (Feature Level 11_0)
[2018.06.15-17.00.25:145][  0]LogD3D11RHI:       1010/0/3085 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2018.06.15-17.00.25:148][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.06.15-17.00.25:148][  0]LogD3D11RHI:       0/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.06.15-17.00.25:148][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.06.15-17.00.25:156][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.06.15-17.00.25:156][  0]LogD3D11RHI:     GPU DeviceId: 0x689e (for the marketing name, search the web for "GPU Device Id")
[2018.06.15-17.00.25:156][  0]LogWindows: EnumDisplayDevices:
[2018.06.15-17.00.25:156][  0]LogWindows:    0. 'AMD Radeon HD 5800 Series' (P:1 D:1)
[2018.06.15-17.00.25:156][  0]LogWindows:    1. 'AMD Radeon HD 5800 Series' (P:0 D:0)
[2018.06.15-17.00.25:157][  0]LogWindows:    2. 'AMD Radeon HD 5800 Series' (P:0 D:0)
[2018.06.15-17.00.25:157][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.06.15-17.00.25:157][  0]LogD3D11RHI:     Adapter Name: AMD Radeon HD 5800 Series
[2018.06.15-17.00.25:157][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.06.15-17.00.25:157][  0]LogD3D11RHI:      Driver Date: Unknown
[2018.06.15-17.00.25:157][  0]LogRHI: Texture pool is 707 MB (70% of 1010 MB)
[2018.06.15-17.00.25:186][  0]LogD3D11RHI: AMD Pre GCN architecture detected, some driver workarounds will be in place
[2018.06.15-17.00.25:197][  0]LogD3D11RHI: Async texture creation enabled
[2018.06.15-17.00.25:211][  0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)

(Edited 1 time)

The game keeps crashing on me. A box appears saying Fatal error! and the title of it says The UE4-STROBOVSKY Game has crashed and will … 

How do I fix it? I tried recopying the files from the zip folder to the current unzipped folder but it still doesn't work.

I do have windows if you are asking and the game download link has a windows icon next to it.