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This is the crash log I found in the STROBOVSKY folder. Hope the developer can help me fix the problem.

Log file open, 06/15/18 12:00:22
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: STROBOVSKY
LogInit: Display: Project file not found: ../../../STROBOVSKY/STROBOVSKY.uproject
LogInit: Display:  Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1637319382) SRandInit(1637319396).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.258173
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for i386-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3754814
LogInit: Engine Version: 4.18.1-3754814+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (32-bit): Nov 14 2017 02:18:38
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:  LogInit: Base directory: C:/Users/bc96/Desktop/Games 2/Advance Education with V.S/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.06.15-17.00.22:625][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.06.15-17.00.22:625][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.06.15-17.00.22:644][  0]LogInit: Computer: BC96-PC
[2018.06.15-17.00.22:644][  0]LogInit: User: bc96
[2018.06.15-17.00.22:644][  0]LogInit: CPU Page size=4096, Cores=4
[2018.06.15-17.00.22:644][  0]LogInit: High frequency timer resolution =14.318180 MHz
[2018.06.15-17.00.22:644][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=4.0GB
[2018.06.15-17.00.22:644][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.06.15-17.00.22:644][  0]LogMemory: Process Physical Memory: 73.99 MB used, 73.99 MB peak
[2018.06.15-17.00.22:644][  0]LogMemory: Process Virtual Memory: 88.51 MB used, 88.51 MB peak
[2018.06.15-17.00.22:644][  0]LogMemory: Physical Memory: 2919.75 MB used,  5271.42 MB free, 8191.17 MB total
[2018.06.15-17.00.22:644][  0]LogMemory: Virtual Memory: 298.29 MB used,  5271.42 MB free, 4095.88 MB total
[2018.06.15-17.00.25:058][  0]LogInit: Using OS detected language (en-US).
[2018.06.15-17.00.25:058][  0]LogInit: Using OS detected locale (en-US).
[2018.06.15-17.00.25:059][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.06.15-17.00.25:132][  0]LogD3D11RHI: D3D11 adapters:
[2018.06.15-17.00.25:145][  0]LogD3D11RHI:    0. 'AMD Radeon HD 5800 Series' (Feature Level 11_0)
[2018.06.15-17.00.25:145][  0]LogD3D11RHI:       1010/0/3085 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2018.06.15-17.00.25:148][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.06.15-17.00.25:148][  0]LogD3D11RHI:       0/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.06.15-17.00.25:148][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.06.15-17.00.25:156][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.06.15-17.00.25:156][  0]LogD3D11RHI:     GPU DeviceId: 0x689e (for the marketing name, search the web for "GPU Device Id")
[2018.06.15-17.00.25:156][  0]LogWindows: EnumDisplayDevices:
[2018.06.15-17.00.25:156][  0]LogWindows:    0. 'AMD Radeon HD 5800 Series' (P:1 D:1)
[2018.06.15-17.00.25:156][  0]LogWindows:    1. 'AMD Radeon HD 5800 Series' (P:0 D:0)
[2018.06.15-17.00.25:157][  0]LogWindows:    2. 'AMD Radeon HD 5800 Series' (P:0 D:0)
[2018.06.15-17.00.25:157][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.06.15-17.00.25:157][  0]LogD3D11RHI:     Adapter Name: AMD Radeon HD 5800 Series
[2018.06.15-17.00.25:157][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.06.15-17.00.25:157][  0]LogD3D11RHI:      Driver Date: Unknown
[2018.06.15-17.00.25:157][  0]LogRHI: Texture pool is 707 MB (70% of 1010 MB)
[2018.06.15-17.00.25:186][  0]LogD3D11RHI: AMD Pre GCN architecture detected, some driver workarounds will be in place
[2018.06.15-17.00.25:197][  0]LogD3D11RHI: Async texture creation enabled
[2018.06.15-17.00.25:211][  0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)