Many people have some trouble at this point... because i'm sorta introducing a new KIND of puzzle late in the game. The problem is you can't reach up there, yes. That is a feature, not a bug. Look around in the environment for something to use to get up there...
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Good suggestions. A lot of people miss that the fox is sitting atop the central structure, waiting for the sun with you at the end. It's not really an interaction, he looks at you, then back at the sun... but I wanted to let you know he IS there at least. But, yeah more closure would be nice! Gonna have to wait for the full game!
To drop me a few bucks, you can just click download again, and it will ask you whether you want to pay something for it or go straight to downloads! I understand, you didn't know you appreciated the game until AFTER you played! : )
That was great! Thanks Tench! You're really fun to watch (subbed :) ).
Damn, sorry about the mouse issues, I have no idea. I coded in some mouse acceleration, maybe that is ill-advised if your mouse is like... doing its own and... doubling it up? It seemed like it was fine most of the time, but then the frame-rate would have a hitch, and the mouse accel. would massively over-compensate by flipping you. Shit. Sorry. Options to turn off the mouse accel. and the mo-blur, I think is called for.
That's interesting about the capped footage... all I can think of is I put "grain" post-proc on the image... which would tend to foil some vid compression schemes.
'Apse', man. Yeah, I think this fox's language is probably waaaay too ornate for a lil beastie... : )
Sorry, mate : (
I will try and figure out how to lower the graphics settings like AA and moblur in-game. So far, lowering the res is the best you can do... hell, even my parents' 6 year old Dell could run it okay (maybe 20 fps), at a low enough res. And IMO, on my own game, as long as you can still read the clue cards, there's not much need for everything to be sharp...
You couldn't get out of the basement to collect all four suncubes? The basement door closes on you (should be AFTER you put all four suncubes on the table) to make sure you solve the first 4 block pillar and get a clue before you try the second... hmm, lemme check into it.
And RE: the hint cards. They are readable whenever you want... press TAB. There are instructions!! : )
Glad you liked it anyway, despite some undue extra effort... thanks!
I love all those games you mention... I barely play any games, but I managed to catch all of THOSE... and of course MYST when I was younger. I actually fell down a Myst hole after reading your comment, went to your fansite and had to watch that whole 'Origin of...' video and the postmortem... damn. Inspiring. I was surprised to see ol' Robyn and Rand say some of the things that I say about games lately... especially about wanting a place, not a game, not an experience, nor even necessarily a story...
Anyway, I'm totally inspired now... more worlds after this first little taste (or 'Ages' if you will, haha) has been the plan, as soon as I find another spare 300 hours...
Yeah, definitely... i've done it a few times. I either need to make the "seated" cubes non physical so you can't bump them out, or make the "seating" position-based, not event-based, as mentioned before. As it is now, you can bump it out physically without the game registering that the hole you put it in is now empty.
I'll expand it with more chapters if people like it enough! Seems like they do, I'm having a really good coupla weeks here due to the response!
RE: perspective puzzles. Yeah, I like those too, but ...can't crib TOO much from the Witness... ; )
... and oh yeah... the timer will only save when the game saves. So if you wander around for a long time not making any progress, quit & reload the game forgets all that unproductive time and restarts from when you last made progress.
That doorway IS a little small and skewed to fit your collider through... I will have to do some renovation there.
Thanks for stopping by to give me feedback, glad you liked it! I LOVE the longer puzzle games (though I havent tried Talos, I will have to...) where you really settle into a place and get to know it for a couple days... that was the plan with this, to make it longer if people liked it and want more. But when I do, stick to a series of small worldlets you can solve in about an hour apiece, like this one. So a longer coherent meal, but with courses... :)
I would prefer a little harder myself... I tested on some young kids tho, and non-gamers... I'm thinking up a hard-mode...
Good point about the Big Mysterious Door and the importance of anticipation! (and the Witness comparison :) )
RE: infinite field... yeah, thanks! I didn't want another puzzle ISLAND (Myst, Witness...), so had to think of someway to bound it! :)
I hear ya on the UIUX menu nav thing. No one really likes it... I was trying to do a thing that matched the cluecard shuffling system in-game, but ended up skimping on the menu cos I wanted to be done. Sorry about the Mac issues, I just don't HAVE one to test on, so I'm going a little blind. I should probably have an option to remove moblur and possibly other niceties for a TRULY low/med-quality mode.
Thank you for enjoying it and leaving a comment nonetheless!
Thanks, man! Yeah, okay... I think I need to get rid of the 'put clue away if you walk' thing. And sorry you played on a medium-quality-by-default build, where I hadn't thought of shadow draw distance from the top of the elevator :( ...you figured it out tho! Glad you still really enjoyed it. I really enjoyed watching you!
Thank you so much. I think you and some other people complaining about moBlur are right... I don't need it, I barely notice it, it only serves to bog down some slower computers, why not lose it? I'll def make it an 'option' next revision, if not lose it altogether.
RE; the plank.... I think the problem might be that people are unaccustomed to items being used in this way. Up til that point, everything you can pick up and use is either a key or a suncube (a key by another name). I haven't given the player cause to look at items as actual physical things with possible practical uses... I don't want to get rid of the plank puzzle, and most of my testers figured it out and liked it, so maybe I'll just introduce the concept of practical items earlier, to get the player thinking in that direction. You DO have stones, I know, but they are useless. Hmm.
Ha haha. Rolling the cubes down the stairs, yes! Me too. Thank you for the incredibly kind comment Nautilion. I'll try and get the full Foxhunt out as soon as possible for ya... the love from players like you helps!