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AnnoyedNPC

17
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A member registered Sep 20, 2014 · View creator page →

Creator of

Recent community posts

Awesome, thank you very much! I love the tool, but have been putting off making the final sprites of our project, as we are waiting for this functionality (x Happy holidays! 

Hi!! Just wanted to check if the option to import content in the editor is still coming before the end of the year?? Thanks!!

Got it, nice. I am making a cyberpunk game, so a "HUB" around the player, with info using using some variables, is something I might implement! 

Just to follow up with the question, the idea of the bar following the player/event is simple to have the HP player bar on the sprite itself, for example? 

Thank you for the reply! I know there's a lot of possible features and infinite amount of content, but I also know this will make the tool one of the best in its class! It already is my favorite one, and its only getting better x3!! 

Hey, first of all, awesome tool. I love the styling of the sprites, is the general purpose design I've been looking for a while! I just wanted to inquire about the roadmap item related to adding our own art to the tool? I loved the tool that I've already implemented into my project, and did my own adds to it, but I had to added on Photoshop after exporting, and would be awesome to match the animation and what not, to add the accessory to an specific category and have it available for future character on the fly! 

Also, and this is waaay less critical for a pipeline than the previous point, but having accessories and other parts with an offset (just a few pixels up, down) would make wonders to create more unique characters. I notice that when, wanting to have a character with glasses but without obscuring the eyes, I exported the glasses separately and just added them in PS, just moving them a couple pixels up, and voila. 

In any case, wonderful tool! Definitely worth the price. 

Amazing game! Got me hook from the start, can't wait to see how to progress (x 

I made a campaign version and a tournament version XD this is incredible fun!

Yeah, the marketing is a beast in on itself, for sure. It sucks so much that is a rigged game where quality is not necessary for success if you know how to play the numbers, and I definitely do not xD 

I really enjoyed the setting, I think the niche approach can work wonders, but the marketing factor is an important thing to consider. I am definitely getting this when I have a long weekend ahead, as I enjoy loosing myself on this murder mystery games.

:(

Thanks for the support! It was my first true solo project and many, many lessons were learned. And not only about publishing and whatnot, but in game design and many other areas of development, so I'm not sad. It was a valuable lesson!

And not a rob at all. If you want to play it and give me some feedback I'd love to hear it. As I say, it was my first solo project, and there's much to do better in future games. Any feedback is even better of a payment!

---
And I definitely will pass the sentiment to Gamuzumi, they are working on the porting tools as far as I can tell, but any extra encouragement to get the work done is always a good thing. I do hope this game gets published.

Unfortunately that's kinda true. The final game is ready, but it's in publishing-hell, some tools are being develop to create ports to consoles and... it has been in that state a couple years. Next year I'm starting a new project, and it's self-financed, so.

However, if you're interested in testing the full game write me an email at gagz9k@gmail.com to see if I can sent you a release candidate of the full game.

Hey! Thanks for taking the time to played and your feedback!


We are working on the last couple of quests to ship it to Steam and Patreon and then we are start working on the Switch version. Syncing the soundtrack and the inputs has been hard, due to limitations of the engine, but  I'm going to give it a final try to that particular feature.

Also, if you want to test the whole game shoot me a DM here on in Twitter (twitter.com/annoyedNPC) so I can hook you up with a complete build of the game when is ready (8

I gotta balance it a bit mo,re, that's on the list (8 I already added experience point, so you get a bit more resilience on the later, speed-up, photo-shoots!

Yes! :D I'm planning an internal release for Patrons this week, with the new UI, maps and new intro, and I'm planning the alpha release for the end of the month, if everything goes well. I've been a bit quiet because I'm in full dev. mode, working on dialogs and arts (8!

If you want to check out the new demo send me a DM here on in Twitter and I'll share it with you when it's out! Would love to get some feedback

Where's the Add All To My Library bottom, tho?