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Just to follow up with the question, the idea of the bar following the player/event is simple to have the HP player bar on the sprite itself, for example? 

(+1)

Yeah. That feature is basically instead of creating bars fixed on screen, you can make them follow player or an event.

Got it, nice. I am making a cyberpunk game, so a "HUB" around the player, with info using using some variables, is something I might implement!