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anilcool@gmail.com

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A member registered Jun 12, 2017 · View creator page →

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Is there a reference sheet like an Excel sheet you can provide that explains what each of those animations are.

Also, would be good to post a sample character we could use to see how the rig is setup. 

Good fun.

Good fun.

Did not understand the game. 

Good fun. 

Didn't enjoy the control. 

Enjoyed the concept and the implementation. 

I couldn't get past the first 30 seconds with the trash can. 

I didn't understand how to proceed forward in the game. Controls were odd. 

I was unable to play the game due to attempting to play it on the laptop.

Good Level 1 mechanic. Would have been nice to see either some type of improved punching during Level 2 or some type of gun to shoot the enemy.

Nicely executed. Fun story, but a bit repetitive and it wasn't clear what I had to do with playing the flute instrument at the end. Needs more clarity and fun. Chopping got boring after couple attempts. 

It is a nice creative idea, keep up the good work. 

HI there, Looks like the guy on this post is not replying. Do you want to connect with me? Msg me at - anilcool@gmail.com 

Im a developer as well, would love to join if you need another Unity dev on your team. Discord -> anil_punjabi

Im a developer as well, would love to join if you need another one on your team. Discord -> anil_punjabi

Hi there, Im a programmer. If you still need a developer I can help. Discord -> anil_punjabi

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Love it, fun physics game, kinda hard to figure what it is asking me to do from Level 2 onwards. 

Hi there, happy to help, ping me: anilcool@gmail.com

Congrats on the game. Would love to collaborate further beyond the game jam. I'm a Unity programmer, but I would be open to helping with development on Godot. Cheers!!! Ping me - anilcool@gmail.com