Hiya, thank you for your comment. Definitely the beginning needs some work and the production and delivery system needs a more dynamic elements and a more balanced system. I am thankful for your input as, it really makes me think about how can I make this more player friendly and it pushes me to refine and polish this up!
Andronikon
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Hey there, thank you! I totally get what your talking about. The beginning is quite rough eh? I hope to go back and fix that and add a more dynamic system to introduce the players to the idea of production and delivery. It's one of those things where it's really tricky to get right without player input, so I am super happy to get this feedback. It makes me want to go back and make this a fully fledged game.
As for a completionist like you, I literally hadn't thought of adding achievements, long term challenges, etc etc... That's a really great idea as it adds a sense of depth to gameplay. I'm adding it to the list of gameplay ideas people have been recommending!
:D
Yeah, it would be really cool to expand the lore and include it into the gameplay. I was thinking a lot about what a lonely job defending a small insignificant planet on the edge of the final frontier would be like. On top of that, you can't do anything but destroy those asteroids or die. Hope you enjoyed!
Hey there! I'm really glad you enjoyed the game. Unfortunately, it is indeed RNG, I programmed everything with a lot of randomization because I didn't have time to make curated levels(I really wanted to but I had no time), so I'm glad it worked out for you! As for the mobile idea, I didn't think about that. But yeah! I think you're right and it would work well with a mobile screen. As for the music, I didn't purposefully make the music like the way it is, all that credit goes to our free music lord and savior Kevin MacLeod. I wish I had time to make good music for Game Jams. Finally, thank you for the recommendations at the end because these are all great ideas! Thank you so much!