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Andras Csibi

A member registered Sep 20, 2018 · View creator page โ†’

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Recent community posts

Thanks for playing the game and reaching out to us about the world championship. We applied!

Hi Nexxus! Thanks for the review! To be honest, the random generator was particularly easy on you. Also since I introduced Opi's ability to carry teammates, the generator thought that leading Spiri down steps for Opi to carry her back up was kinda fun, so I disabled those kinds of trivial puzzles. Download the game again (v0.4.8) for the update. Also, there should be puzzles involving mower hustling, can't tell you more ;)

Oh man, super sorry about your video not getting recorded in full screen mode. I'll try to repro the problem with OBS, to get the engine devs to help out. I'll introduce a resolution setting, at least that seems like a straightforward business.

Huge thanks for making the video even though you had a terrible experience the first time around. Special thanks for sending feedback to the level generator! It's so fun to watch these playthroughs, because I also see the levels for the first time. Cheers & wish you the best with the situation thingy! ๐Ÿคž 

Ooooh, nice! A series?? Can't wait for the next episodes! Thanks so much for making this video!

Thanks a lot for trying it out. The game is not really tested on larger screen sizes, so it's definitely something I should do before the beta (and what a real game studio would have done before the alpha, lol.) Thanks for bearing with me, I'll get to the bottom of everything, given time.

Yay! Thanks for confirming, have fun!

Haha neat, man! This was the funniest let's play so far, hands down! Thanks for your articulate feedback on the sound effects, esp. regarding the inadequacy of my pitch-shift approach, haha. I kinda thought it was enough for now. Anyway, v0.4.3 coming out today already has an SFX volume setting, so you don't have to listen until we fix them, which will happen in the beta (around end of april?).

Thanks for taking the time to make this video!

Thanks for taking the time to let me know. I've seen this before on someone else's machine, but can't reproduce it on either of macs. 

Anyway, I disabled the module, so the game should start now in "Offline mode", which means you won't be able to share and load levels, but at least you can play the game. Please try v0.4.2.

Thanks again for the bug report!

Yes, I think it should work.

While I haven't actually tried, there is support for 3 different versions of the Switch Pro and one version of the Wii Pro controller in my gamepad config file. 

Let me know how it went!

Thanks for taking the time to write this comment! I appreciate your eagerness to play and I'd like to fix the demo for you, however, I'll need more info. I haven't seen this issue before. Can you post a short video or screenshot? Does everything move fuzzily, or is it just the background? What is your screen resolution? Could you try playing the game in windowed mode as a workaround? (There's a full screen setting in the menu). Please let me know how it went. Thank you!

Thanks for this awesome playthrough! Congrats on being the first person to complete the alpha demo on video! ๐Ÿ‘

Actually, local co-op is already built into the demo, so give it a go if you have some friends over! Use multiple controllers, or just press Ctrl+1 (arrows) or Ctrl+2 (WASD) to play on the keyboard.

Sorry about the time rewind bug at the end ๐Ÿคฆโ€โ™€๏ธ Time travel is tricky ๐Ÿคทโ€โ™‚๏ธI'll sort it out ASAP!

Thanks for the support, have a nice day!

Oh wow, dude, this video review means the world to me right now! Sorry about the mowers blowing you up a few times, I'll think about a gentler introduction and maybe a way to perma-disable them? I'm starting to wonder if they have to be lethal at all (you do need them for a few puzzles).  The first "tutorial" level is handcrafted BTW, which lets me have a tight control over the experience. The next two were really random, I haven't seem them before. While the generator guarantees that the levels are solvable, sometimes there are easier solutions (like jumping off the cliff in the last level to circumvent the spikes, instead of forcing Curi to float over them and switch them off for the others). Anyway, totally my fault for insisting that procedural puzzles can be fun. They will be more fun in the future.  Thanks for helping me on the way there.  ๐Ÿ™Œ

One year ago I had a comfy job at big company, daydreaming about doing something useful. Creating a game that makes people feel smart seemed like a worthwhile goal, so I counted my savings, realized I won't starve for a year, and jumped into making Terraforming Earth, a roguelike adventure where you solve puzzles by switching between robots. 

I am happy to announce the first freely playable version, the ALPHA DEMO:

If you think it's impossible to procedurally generate platform puzzles, give this game a try!