I've noticed that whatever I work on, I tend to make them a little too difficult because I end up basing it on my skill level and knowledge as the creator rather than a new player... Definitely something I need to work on. I really like experimenting with different control schemes. I feel like there's a lot of untapped potential in unique controls and a lot of games could benefit from a change in controls. Thankyou sm :)
Andopie
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I Don't remember completely but I think i made the dash relative to the camera because it allowed for upwards dashes to give just a little extra height but thinking about it now, I could've done the xy direction based on the character and the z direction based on the camera... I'm glad you liked the skating and started to get the knack of it. I realised halfway through that I was kind of taking sonic DNA and putting it into the game and thats probably what subconsciously pushed me to add the boost pads. I was really proud of the system I made for the NPC's. Especially the ones that helped you find remaining trash. Thankyou so much :)
The art was pretty cool and I feel like the basis of a really good vibe is all here! if the vibe of something like this was refined, i could definitely see it being a good wind down game where you talk to cute animals, go on little missions and build a community. The main thing that irked me was how slow the turning was. It usually resulted in me waiting for my wheels to turn then moving which just slowed the game down a lot. Otherwise, great job!
I played a little bit of this and i have some notes! Firstly, the visual design. Whatever effect you have where the textures of stuff changes based on how close you are is genuinely amazing and it makes it seem as if the walls are shifting. As well as that, the lighting and environment design is genuinely beautiful. It's very attractive and i think it is this game's biggest strength. The music also sounds great even though it sometimes feels like it's trying to tell me how to feel rather than complimenting my feels.
I really like the lack of instructions because it really adds to the feel of the game but i struggled to find a goal after the light and got kinda lost. As well as that, this game has a lot of tell instead of show which drags me out of the experience a little. Scary mysterious games like this really benefit from strong sound design and something like echoey footsteps emphasizing the loneliness of the world would really add to the world. The jump sound effect felt a bit abrupt and i think it could have been replaced with like a wind sound effect to show the wind passing by you as you float would've really made a big difference.
Either way, your work here is incredible, I can't wait to see what you guys do.
I also got this feedback a lot! People wanted a tighter turning circle. The point of it was to require fine skating control in order to get through bit I definitely see how it can be frustrating and I think if I were to work on it, I would defs increase it. I would also make it very strong if the player was very slow because I also saw some people struggling with making minor movements to interact with bots and stuff. Thanks so much for the feedback!
You're very right about the lack of goal! I got that from a few people. I wanted to sort of push the player naturally to explore and leave it a bit open with some minor pushes in the right direction like the binoculars at the start that show a further area but what i realised after player feedback was i didn't have the visual and level design to naturally pique the player's curiosity and because i was relying on that, it left the player a little too lost. There was also a bot that told the player that maybe he could fix the world if you collected enough trash but multiple people missed him and most people didn't get enough trash to see the ending. You're feedback is duly noted and I really appreciate it :)