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You're very right about the lack of goal! I got that from a few people. I wanted to sort of push the player naturally to explore and leave it a bit open with some minor pushes in the right direction like the binoculars at the start that show a further area but what i realised after player feedback was i didn't have the visual and level design to naturally pique the player's curiosity and because i was relying on that, it left the player a little too lost. There was also a bot that told the player that maybe he could fix the world if you collected enough trash but multiple people missed him and most people didn't get enough trash to see the ending. You're feedback is duly noted and I really appreciate it :)